35 ratings
Realistic Useful Food & Drink
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
0.024 MB
May 20, 2012 @ 11:26pm
Mar 30, 2013 @ 10:07pm
6 change notes ( view )

Subscribe to download Realistic Useful Food & Drink

Subscribed
Unsubscribe
In 2 collections by snowgim
Realistic Useful Food & Drink
3 items
Personal Mod Collection
19 items
Description
Food and drink have modified effects to increase usefulness.

This is a simple mod that encourages eating and drinking by giving you greater positive effects and doesn't penalise you with negative effects or complex food management. There's no hunger or starvation, but you may just find yourself eating more regularly.

UPDATE
Revision 2: Raw and Prepared foods now only regenerate Health, rather than healing directly. Cooked foods have also been boosted slightly to compensate.
Revision 3: Updated to include extra foods from Hearthfire.
For the non-Hearthfire version,
Revision 4: Fixed Horker Stew bug.
Revision 5: Fixed Dawnguard reference possibly causing crash if Dawnguard was not present.
Revision 6: Reverted back to a standard Skyrim mod. Hearthfire now has it's own addon mod.

NOTE: This is now the mod for standard Skyrim. Please also download the Hearthfire and Dragonborn Addon mods, here:
Realistic Useful Food & Drink (Hearthfire Addon)
Realistic Useful Food & Drink (Dragonborn Addon)

The aim of this mod is to give incentives for eating and drinking at appropriate intervals.

- Raw and Cooked foods regenerate Health
- Soups and Stews regenerate Health and Stamina
- Drinks have reversed effects
- Effect duration matches realistic Thirst and Hunger intervals (Default timescale=20)
- Effects are NON-Stacking
- Food and Drink Weight is doubled

Because foods regenerate attributes over time, sitting down for a cooked meal or a bottle of wine in the midst of battle is not really useful.

No extra drinks are added, Skyrim is too cold to drink water, you need something stronger that will warm the blood.
Alcoholic drinks' effects are reversed, so they cause a regenerative effect but damage stamina when consumed.

The duration of the effects is designed to encourage drinking every few hours and eating a cooked meal several times a day. Based on the Default Timescale. (timescale=20)

The regenerative effects of Foods and Drinks DO NOT stack with themselves to discourage overeating, but DO stack with other forms of regeneration (potions, enchantments).

The weight of all food items has been doubled for balance and to discourage loading up with huge amounts of food.

All effects are based on vanilla Skyrim values to maintain each item's level of usefulness.
The equations used to calculate effects are:

- All -
Weight x 2

- Raw Food -
FortifyHealRate = (RestoreHealth x 5) + 10
Duration = Value x 1 minute

- Prepared Food -
FortifyHealRate = (RestoreHealth x 5) + (HealRate x 25) + 10
HealDuration = Value x 1 minute
FortifyStaminaRate = RestoreStamina x 5
StaminaDuration = Value x 1 minute

- Cooked Food -
FortifyHealRate = (RestoreHealth x 5) + 10
Duration = Value x 3 minutes [Boar Meat x 1]

- Soup/Stew/Chowder -
FortifyHealRate = RestoreHealth + 50 + (HealRate x 25)
HealDuration = Value x 3 minutes
FortifyStaminaRate = RestoreStamina + 50 + (StaminaRate x 25)
StaminaDuration = Value x 1 minute

- Fondue -
FortifyMagickaRate = FortifyMagickaRate x 2
MagickaDuration = Value x 3 minutes

- Drink -
DamageStamina = DamageStaminaRate x 5 [DamageStaminaRate 0 = RestoreStamina x -1]
FortifyStaminaRate = RestoreStamina x 5
Duration = Value x 1 minute [Mead = 5, Brandy/Expensive Wine = 15]

- Homecooked Meal -
Effects x 4
Duration x 3

WHAT THIS MEANS:
In game terms, the Food and Drink items Fortify the Base Regeneration of Health, Stamina and Magicka, just like a Potion of Regeneration, or the Regeneration Enchantments available on apparel.
Because it is only affecting the Base Regeneration Rate, Health Regeneration is still slowed during combat.
Example: Base Health Regeneration is 0.7% of current Health, per second. In combat it's reduced to 0.49% per second.
Having eaten a Honey Nut Treat, Health Regeneration is boosted 35% to 0.945% per second out of combat, and 0.6615% per second in combat, for 120 seconds (40 in-game minutes).

So, it's possible to stack Enchantments (max 50%), Potions (max 100%) and Food (Max 110%) to increase Health regeneration by 260% to 1.82% per second out of combat, and 1.274% in combat. Certainly useful, but not enough to make things easy.
43 Comments
< >
saturn333 Mar 28 @ 10:05am 
I hope this is compatible with Dawnguard DLC. I will sub and try it out.
wolf42 Oct 25, 2013 @ 12:06pm 
Meh, I love the general concept and how it's been done, but I really dislike the timescale issue... You eat a honey nut treat, enter a shop, buy one item you know in advance you want to buy, leave the shop - and already you're hungry again? Yes, 40 in-game minutes have passed, but my sense of time in-game isn't about how long it takes from sunrise to sunset, but about how much I can do, and considering the weight of the foods, it's a good deal more practical to carry a couple of potions for the same (even on-demand) effect.
Why not make food have a weak, but reeeeeally long-lasting effect? :)
snowgim  [author] Mar 30, 2013 @ 10:39pm 
Sorry for the incovenience, but this is now a standard Skyrim mod again, no hearthfire (how I should have done it to begin with). For the Hearthfire addon click the link at the top of the description. Also added a Dragonborn addon for those interested.
snowgim  [author] Feb 7, 2013 @ 11:24pm 
@-'/ Lotus! Took me a while to work out what that was about. Turns out it's a fix in the Unofficial Skyrim Patch that changes apple pies to meat pies. Unfortunately I'm not sure how to fix it without breaking everything. :(
snowgim  [author] Feb 7, 2013 @ 11:21pm 
@Artik Try it now. It was somehow referencing Dawnguard which might have caused a problem if you don't have it.
Artik Feb 2, 2013 @ 10:30am 
I'm only running Hearthfire at the moment, been trying to decide on whether to get Dawnguard.
snowgim  [author] Feb 1, 2013 @ 9:19pm 
@Perfect Duck Oops, thanks for pointing that out. Yeah, the values are right, but the effect is wrong. Should be 90% regen rate, not 90 health! Fixed now.
snowgim  [author] Feb 1, 2013 @ 9:17pm 
@Artik Not sure what the problem could be, do you have Hearthfire or Dawnguard or both?
Perfect Duck Feb 1, 2013 @ 12:17pm 
The horker stew item seems to have the wrong effect from intended. 90 health per second for 1440 seconds!
Artik Jan 31, 2013 @ 9:37am 
I did some more testing with it after I figured out how to play with the data files, and it seems that running that mod alone was also giving me issues at startup. I did try another food mod before that, the realistic needs mod, but I deleted the files for that one.