RimWorld

RimWorld

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Colonist Bar KF 0.18.0
 
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File Size
Posted
Updated
1.101 MB
Jul 23, 2016 @ 5:04am
Dec 6, 2017 @ 6:54am
49 Change Notes ( view )

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Colonist Bar KF 0.18.0

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In 1 collection by Killface
Mods by Killface - UI + AI and Faces
9 items
Description
More options for the Colonist Bar.
- Allows custom sorting as well as custom scaling.
- All options available with Right Mouse Button click on any icon.
- FollowMe™ functionality via Middle Mouse Button click.

Includes icon stats based on 'Pawn State Icons™' by Dan Sadler
Includes 'FollowMe™' functionality by Fluffy with updated code by alexschrod
Includes 'ZoomToMouse™' functionality by Fluffy

To access the new options menu + sorting, right mouse click on any colonist icon.

Mood bar explaination
The mood bar is calculated for each colonist individually. Each time you have a minor break risk, the first blue bar is depleted, then you have a full yellow bar that will become a major break risk if depleted. So each break risk color is just a tiny bit of the vanilla mood.

Supported languages
Chinese (simplified & traditional) – thx to duduluu
English
French – thx to Gorgious
German
Russian – thx to skyarkhangel (taken from HardCore SK)
Spanish – thx to Ninnetyer

Don't forget to rate this mod if you like it.

License
All textures ©Killface. Please don't repost without asking.

External Download
https://github.com/Killface1980/RW_ColonistBarKF/releases

Donations
If you like my mods and consider buying me a drink or a nice little meal, don't hesitate!
Donate with PayPal[paypal.me]

Personal Note
As people started asking me if I could buy/gift them RimWorld – no way!
Get your own copy and leave me alone.
Popular Discussions View All (2)
38
Jan 24 @ 2:52pm
PINNED: Bug Reports
Killface
2
Dec 3, 2017 @ 4:29am
Posting Colonist Bar on The RimWorld Base
ireth92
< >
290 Comments
Zedrin Feb 18 @ 6:43am 
This is the exact mod I've been looking for. Manual ordering would also be awesome, but this has removed 80% of the headache when drafting pawns in a large colony.
Killface  [author] Feb 5 @ 1:31am 
The bar is supposed to update once health has changed after a few ticks. Maybe a conflict with another mod?
Kopek Feb 4 @ 7:18pm 
I had a pawn with asthma. Captured a prisoner and harvested both lungs and transplanted them both into the pawn with asthma. The little asthma icon is still showing up on the pawn that received the transplant. Can anything be done for that?
Killface  [author] Jan 15 @ 3:01am 
@nonezombie: The grouping option is only active when not all your colonists are on the same map, e.g. caravan or second settlement. It's just a coloring of the normally white group marking.
@nonezombie: Nope. I have many mods active during dev, but no experience with PE.
@Chen: There's no option like that, I've added it to the feature requests.
@~-C6600d0★Tanya Sapien: Thank you :)
xBlkMik3x Jan 8 @ 9:37pm 
Have you ran this mod with prisoner extensions and tested it?
Chen Jan 6 @ 11:06pm 
Miseur, Miseur! preaz make an option to hide colonists from the colonist bar manually or just whenever they're in cryptosleep caskets.
thenks, CHen.
...
Or are you guys already doing that another way somehow? o.0
thenks, AGen
~-C6600d0★Tanya Sapien Dec 30, 2017 @ 11:57pm 
Stopping in to say this mod works orders of magnitude better than expected. 100% intuitive and smooth and it has features I wasn't even expecting.

12/10 I want to have your babies.
LORDzEMPEROR Dec 12, 2017 @ 1:48pm 
Thanks for the reply Killface!
I'm sure we'll manage with the great features as is. I also appreciate the clarification! Thanks again for your diligence and awesome work!
Killface  [author] Dec 12, 2017 @ 3:22am 
@LORDzEMPEROR: There's currently no custom 'drag n drop' ordering of the pawns. It's surely possible, but I'm lacking the knowledge to do so. Regarding loading/saving: stats are not saved as I want to avoid bug spamming when loading, thus stats are recalculated as soon as the pawn is spawned (carried stuff is not spawned). Maybe I'll come up with something, but no promises.
LORDzEMPEROR Dec 11, 2017 @ 8:21pm 
Hey Killface!
I'm very grateful for your fantastic mod - I've been sticking with it for many alphas now - but I'm still confused if there is custom sorting. What I mean is I want to arrange my colonist bar according to my order. Let's say I spawn with five people 1) Jim 2) John 3) Jack 4) Jill 5) Jennifer. Say, another colonist called "Tim" comes and ends up marrying Jill, is it possible to rearrange him to be the 3rd or 5th colonist? I like to group my colonist according to their roles (melee, shooting, non-combat) or social partners, which makes managing large colonies easier. Furthermore, sometimes if loading a game while downed colonists are being carried, the colonist bar gets rearragned as the downed pawn is treated like a new arrival - custom sorting would allow me to fix this. Is this a feature or am I not using your mod right? Any help would be appreciated!

Thanks again for the amazing mod!