276 ratings
Push and Pull
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8.459 MB
May 20, 2012 @ 6:05pm
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In 1 collection by Rand0mNumbers
Test Map Pack 4
7 items
Description
Huff and Puff your way through this.

Should your respiratory system give out, let me know.

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Hints:
The blue gel blob will make you go faster. The orange one will slow you down. Use the vents to position them.

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As the same questions keep coming, I'll answer them all here (probably should have done it after the second or third repetition instead of the 20th xD):
This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
31 Comments
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Wolf bytes Mar 15, 2013 @ 8:11pm 
Just so you know it isn't obvious witht he vents being so far way that you can portal to them. Just thought I should let you know to help. :)
Yavie Dec 21, 2012 @ 10:53am 
Didn't have a problem with the blobs (well, not much of one) which were fun. I was excited to try the pulley system but gave up for the same reasons everyone else is saying - too difficult to get portals where you need them, when you need them and I can't even call the fling a "ninja skill", it's something higher than ninja (;
John Freechment Oct 21, 2012 @ 8:08am 
At risk of starting a flamewar, this is kind of like Democrats and Republicans. Please don't respond to this!
p0rtalmaster Sep 22, 2012 @ 5:50pm 
I test every map without using quicksave to see if it's good. This map failed the test due to being tedious due to trying to get across the goo using the blobs (please, please, PLEASE, use an autosave already!!). It's a little confusing to figure out exactly how to do it. Also, it was hard to portal underneath the diversity vents. Finally, it appears a bit of ninja skill is needed for the fling at the end.
Ravenmorke Jun 23, 2012 @ 8:09pm 
Nice test! Thx! ;)
Δrabesque Jun 16, 2012 @ 1:21pm 
Great concept, hawwible execution.
I know it's probably the engine's fault, but I just gave up before reaching the end. The solution is obvious, the execution is impossible (Awkward shooting angles, extreme ninja skills, dynamic results)
Yet, you're still R#, so I'll love your maps no matter what <3
Rand0mNumbers  [author] Jun 15, 2012 @ 1:03pm 
Heather: Ah. I...uhm... Sorry :(
heather Jun 15, 2012 @ 4:25am 
Got Totally Fed Up Trying!
gabet4 Jun 10, 2012 @ 6:01pm 
Very interesting I like the concept