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Blown Away
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14.300 MB
May 20, 2012 @ 5:45pm
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In 1 collection by Rand0mNumbers
Test Map Pack 4
7 items
Description
Go. Soar without a care in the world.

Should hair get in your eyes, let me know.

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As the same questions keep coming, I'll answer them all here (probably should have done it after the second or third repetition instead of the 20th xD):
This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
24 Comments
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wildgoosespeeder May 17 @ 11:40pm 
Any comments I made on TWP also apply here:
http://forums.thinkingwithportals.com/community-releases/test-map-pack-4-t5971.html

Timer needed as p0rtalmaster stated.
pa1ntmaster Sep 22, 2012 @ 4:57pm 
I only got the cube concept from playing your earlier maps: colored cubes and the battery laser. A timer right by the firrst button would be helpful.
UnableRouge™ Jul 19, 2012 @ 7:51pm 
VENTS - When falling at terminal velocity just isn't fast enough. Interesting map. I love it.
Rand0mNumbers  [author] Jun 26, 2012 @ 7:44pm 
The cube was the core of two other maps smashed together. But I get what you mean. If you don't play the map packs in numerical order, it won't make a lot of sense. Thanks.
Revolver Ocelot Jun 26, 2012 @ 6:15pm 
Great job. However, i dont think introducing 2 new elements in one test is a good idea. I mean, i got it, but it might not be as easy to figure out next time. I would rather this be split into 2 different chambers. Just my 2 cents. But otherwise, good job
Rand0mNumbers  [author] Jun 18, 2012 @ 2:06am 
Stric: It is supposed to hold its color, but for some reason resets. I think it has to do with changing skins when you put it on/take it off a button. The color applies to the cube's skin and not the cube itself.

I'm glad you enjoyed it. :)
Stric_Matic Jun 18, 2012 @ 1:05am 
You truly are a master of innovation :) Well, the vent jets are functionally similar to the Faith plates ofc, but they require placement of portals to really operate, so I wouldn't say it's just a gimmick.

About the cube, though - when I took it out of the first slot, it lost its black texture immediately but still kept its ''charge''. Is it suppposed to gradually fade to grey or does it lose color immediately?
Rand0mNumbers  [author] May 31, 2012 @ 8:53pm 
That's probably why vents weren't used in game. Everytime I think about putting one in, I think "Why not use another element?"
Le Petit Mort May 31, 2012 @ 8:41pm 
And lo, the battery-cube gets an indicator; well spotted! Jet is interesting, though I'm not sure if it does anything that pads or bounce-jel don't already do.
[#!].mouse May 29, 2012 @ 11:43am 
Oh wow I thought the dark pressure plate was just some kind of shading bug.