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That said, I played on CSG difficulty and it's totally doable, but I found myself using the mighty foot for pretty much everything except assault commanders just because the tripmine mechanic started feeling more tedious than anything by the time I was a quarter of the way in. Doesn't help that getting tripmines to place properly is so fiddly in this game. I'm betting the pace is a lot better on lower difficulties so I'm gonna give it another go on Let's Rock sometime.
Personally I'd have liked to see more variety in the traps and tactics theme. Would have been cool to work in some strategic pipe bomb usage, shrink traps or maybe something like using doors to crush enemies.
Overall though it's a really good level to test your skills manipulating enemy AI and avoiding damage.
Glad you liked the map!