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Brachiasaurus Quest - Part I: Finding a Way In
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Description
Find the three keystones and unlock the door of Brachiasaurus' fabled cave.

(NOTE: While this is RP ♥♥♥♥♥♥♥♥, it is also true. There are ONLY 3 "cubes" in the map. They are displayed systematically, and used as you progress to the next chamber. You are always given a way to retrieve your dropped inventory AFTER completing the puzzle, just look for it.)

Puzzle: Hard
Execution: Medium

#F4F
4 Comments
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Acunil  [author] May 24, 2012 @ 2:10pm 
Ah I see ok. I'm not a fan of backtracking either. Ideally the player should collect the cube on their first run through and never need to, but obviously I can't expect that. I tried to put the point at which you realise you need the cube (ie when you see the square button) and the place where you can retrieve it (the grate in the floor) as close as possible. Hopefully the more detailed description should help people come to this conclusion. less frustratingly. =)
Arcade Fiction May 24, 2012 @ 12:40pm 
My first venture into the upper area where the sphere is I left the cube behind, then when I got to where the reflector was I had to double back again (although that one may have been intended). I liked the sense of exploration it had with all the different areas, I just am not a fan of backtracking too much. I forgot to mention earlier that you did a good job of visually give the player clues and peeks at where they where going and what lie ahead with the glass windows and such.
Acunil  [author] May 24, 2012 @ 11:04am 
Hey thanks for the feedback Arcade Fiction. I updated the description to make it clearer you have to bring the cubes, although I tried my best to show the player in game. Which bit did you get to without the right stuff?
Arcade Fiction May 24, 2012 @ 10:03am 
I really like the idea here and the chamber started off very strong, but as I continued I think it became way to big and overly complicated. I often found myself frustrated because I had made it to some hard to reach point only to realize I did not bring the right cube or sphere with me. Otherwise I really like the exploration and the visual style you achieved and there are some really good puzzle and play mechanics in there. I think you just crammed too much into one chamber. Save some of that stuff for the sequel. :)