Portal 2

Portal 2

483 ratings
Laser Emancipation: Advanced Version
File Size
9.880 MB
May 19, 2012 @ 12:21pm
1 Change Note ( view )

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Laser Emancipation: Advanced Version

In 2 collections by Stratos
That Laser Collection
3 items
Fear the Reaper - The complete collection
8 items
Testing focus: Lasers
Difficulty: Medium-hard / hard
Expected play time: Half an hour or longer
Version: 1.1

The advanced counterpart of Laser Emancipation. I highly reccomend playing that one first, it's in the collection up top. This map also features thermal discouragement beams, redirection cubes and fizzler action, with some twists an turns that make it all a lot harder. Add a Discouragement Field here, a couple' turrets there, goo all around, and voilá, you've got yourself a more advanced map! This time around I chose a completely clean mapping style. It includes two test chambers of medium-hard to hard difficulty (I think), entirely made in Hammer, of course. ;)

The topic for the map can be found here:

Note: This map used to be called "sp_fr_lasers_01_advanced".


For past changelog, check the original upload at ThinkingWithPortals
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Petutski Feb 7, 2015 @ 11:21am 
Whew! Hard map. Took several hours. Great work!
Wheaties Jul 23, 2014 @ 10:23pm 
Wow! I love how this level is the un-ruined version of the previous chamber. It's super cool to see how it changes the test. Props, mate. :)
schovan Sep 24, 2013 @ 4:01am 
Very hard map, but very good.
Stratos  [author] Aug 21, 2013 @ 7:17am 
Thanks for the feedback piripiago! That's a convoluted solution as far as I understand it, but okay. ;) As for getting trapped, just reloading or stepping into the grid would do the trick as wall, although it may be frustrating. I tried to add as many autosaves without bothering players as possible, hoping that would be enough.
piripiago Aug 16, 2013 @ 11:23am 
You could answer the problem of being able to trap yourself in between the laser grid and the ledge by putting in a small step to the far right. Would being able to go through that direction break anything? The emancipation grid clears your portals and resests the cube blocking the laser, so I think it would be just like moving the cube and portaling through anyway.

I solved the first puzzle, but then found a two cube answer to the second puzzle. :) working backwards from the laser receiver I knew I needed a cube to redirect from the second relay into the receiver. Then I tried to find an angle that I could hit the first relay by only using panels that I could portal on from the other side of the laser grid. screenshot (A lot of finicky moving of the cube on the right though.) I then moved the blue portal to get into the exit door and replaced it to leave.

Complicated, but fun puzzle.
Stratos  [author] Jul 12, 2013 @ 8:24am 
Awesome! Not many people do seem to find the solution I think, so nice job.
Erdschüttler Jul 3, 2013 @ 4:40pm 
Yay, finally found the solution! Took me almost an hour. Part I can be tricky, but you don't have to rest the cubes. Part II is pretty straight forward, but difficult none the less.
Stratos  [author] Jun 21, 2013 @ 6:41pm 
Well, mikemoody, someone must have figured it out without help, at least one person. :P But yeah, this map is really quite hard, it's just that the website this was originally uploaded to (before the workshop existed), ThinkingWithPortals.com , has a lot of portal veterans in it that put these maps to shame.

Also, the fact that this map relies on laser relays and turrets for most of the difficulty doesn't really fill me with pride. It's kinda' cheap, but it was a simpler time.
wildgoosespeeder Apr 4, 2013 @ 12:43pm 
Turret ambushes are annoying. I hate maps like this.
mikemoody Mar 20, 2013 @ 8:58pm 
Thanks again for the play time, but this map is "Very Hard"... I had to watch a video to figure it out and then had to rewatch the video to finish it..... I hate laser lights anyway so maybe it is just me :) I just don't think there is anyway someone can figure the end out without help.
I did like all your maps tho. I hope you make some more.