RimWorld

RimWorld

236 ratings
Miniaturisation
 
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0.027 MB
Jul 17, 2016 @ 9:52am
Nov 18, 2017 @ 7:59am
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Miniaturisation

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Description
Enables core game mechanics of miniaturisation for more than just furniture.
v0.18.0
Now with 100% more patching! :)

Introduction:
I like to build modular bases and most often than not I am re-purposing rooms as my base progresses. Moving production benches comes at a great cost without any practical reason, so I decided to create this mini-mod.

About:
The core game already has mechanics to allow for uninstalling/reinstalling (moving) furniture and some buildings. My mini-mod enables this mechanics for most benches and some other small buildings as well. That's it. No new mechanics. Pure XML. Full list of movable buildings:

TorchLamp
OrbitalTradeBeacon
MoisturePump
TableSculpting
TableButcher
HandTailoringBench
ElectricTailoringBench
FueledSmithy
ElectricSmithy
TableMachining
ElectricStove
FueledStove
TableStonecutter
Brewery
DrugLab
ElectricSmelter
Refinery
ComponentAssemblyBench
SimpleResearchBench
HiTechResearchBench
HydroponicsBasin
DeepDrill
PassiveCooler

In addition to that, it will make all benches derived from the same base class movable. This includes benches from other mods.

Compatibility:
This mini-mod is 100% save game compatible as long as you do not leave any uninstalled buildings before disabling it or unsubscribing.

Non-Steam download links (including old and unstable versions):
https://ludeon.com/forums/index.php?topic=20619

License:
Can modpack makers include your mod in their modpack? Yes.
Can other modders make derivative mods based on yours? Yes.
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112 Comments
Wince Feb 8 @ 7:49pm 
Sup' just leting you know that i published something generic and similar including a few more building (even if they are more prone to drop some temporary moveable vs static object error while unpoped), just because and why not,+ i plan to do some other stuff and used that to get quickly into xml ...
Hope you don't mind, thks a lot for your xml, very well detailled & great tuto

++
The Rabid Otter Feb 6 @ 12:36pm 
@Teneombre. Oh, that sounds fairly straightforward. Should I message you?
Teneombre Feb 6 @ 1:47am 
a few sentence. you just have to add a line in one of the game files.
The Rabid Otter Feb 5 @ 9:33pm 
@Teneombre, ok. It's not a deal breaker. How long would it take to explain?
Teneombre Feb 5 @ 5:31pm 
I use this mod in A16 and A17 and was never able to minituring an air conditioner so it was probably an othe rmod. do you really need it ? If yes, I can explain you how to do it (it's pretty fast and easy)
The Rabid Otter Feb 5 @ 4:06pm 
@Teneombre thanks for the confirmation. Do you know if it was in A16 or A17? I have a vague recollection that it was once upon a time, though maybe I used a different mod.
Teneombre Feb 5 @ 2:14am 
Air conditioner is not in the list, I'm pretty sure, since I was never abble to miniaturing it :)
The Rabid Otter Feb 4 @ 5:45pm 
What is the best load order for this to insure everything is minifiable? At the end of all the other mods?

I ask because my airconditioner unit is not minifiable. Or is this intended (as I don't see AC units in the list above...)
timmy's dad Feb 4 @ 2:18am 
i bet this mod will be added to the main game by tynan just like what happened with edb colonist bar
Teneombre Jan 18 @ 2:10am 
Hi, I come here to report an error in the .xml file of building_power. There is no more "FueledGenerator" since the B18 (that mean no miniaturisation for wood fueled generator nor for chem one. And that's also mean some error throwed in the log)