First of all console commands aren't just used for cheats but also fixing bugs, speeding up grinding process etc.
To use console commands in the game, you must type them at console screen. On American English keyboards, the tilde key (~) will toggle the console screen, but on British English keyboards, that key is the grave key ( ` ). The tilde key on American English keyboards also picture the grave symbol. The key is located below Escape ( Esc ) and just left of the one (1) key.
Codes are not case sensitive; "a" is same as "A". Codes are shown as: Code <Variable> <#> The < and > are not entered with the code, and # is replaced by the desired quantity. The code to add an item is listed as: Player.AddItem <ItemID> <#> If you wanted to add 500 gold, it would be entered as: player.additem f 500
To target an object, open the console and click the object. Its name will appear about center screen. An item targeted in the console is also called a reference. A target may also be selected using the PRID command and the target's Reference ID.
Short Code or Prefix Required
Short code refers to a code having a short form that can be used interchangeably with the Long form. ToggleFogOfWar is the long code form. TFOW is the short code form. Prefix Required refers to a code needing a prefix to work as intended. SetHealth <#> will set the max health of the target selected by clicking or the PRID command to <#>. Player.SetHealth <#> will set your max health to <#>.
Items and Materials
So now you learned (or already knew) the basics of console, we can start with items and materials. It's impossible to list every single item or material in the game. So I'll list the most important ones. For example, I can't list iron arrow, iron dagger, iron bow seperately (It'll take massive amounts of time). Instead I'll list FormID of iron ingot so you can craft them yourself. Hit ctrl+f to search for an item you need.
Console command for adding items in your inventory is "player.additem FormID #" (without quotes)
So let's say you want 10 iron ingots. You type this to console screen:
player.additem 0005ACE4 10
"XX" in regards to console commands denotes that the object is from an official plugin (also known as DLC). Usually found in the BaseID or RefID of items or characters, these first two numbers change depending on the order of installation or the order the of ESP files in the data files section of the game launcher. For instance, installing The Elder Scrolls IV: Knights of the Nine onto a computer with Oblivion sets XX to "01." If The Vile Lair was installed second, XX becomes "02" and so on indefinitely. As another example, if one owns all of the add-ons (as part of the Legendary Edition) for The Elder Scrolls V: Skyrim, items added by The Elder Scrolls V: Dawnguard will, by default, have "02" as their first two digits, while items added by The Elder Scrolls V: Dragonborn will normally have "04".
A way of checking for the XX number for a particular plugin in Skyrim while one is playing is to open the console and either type 'help' along with the name of a item known to be added by the plugin (with the name in quotation marks) or, again with the console open, click on a item in view added by the plugin; the console will then display the full RefID the first two numbers of which will be the XX for that plugin. For example, opening the console and clicking on a Ash Yam or entering the command help "ash yam" will show the XX for the Dragonborn item.
Coin: f Lockpick: 0000000A Torch: 0001D4EC Black Soul Gem (Empty) : 0002E500 Black Soul Gem (Grand Soul) : 0002E504
Azura's Star: 00063B27 Black Star: 00063B29 Dawnbreaker: 0004E4EE Ebony Blade: 0004A38F Ebony Mail: 00052794 Mace of Molag Bal: 000233E3 Masque of Clavicus Vile: 000D2846 Mehrunes Razor: 000240D2 Oghrma Infinium: 0001A332 Ring of Hircine: 0002AC60 Ring of Namira: 0002C37B Sanguine Rose: 0001CB36 Savior's Hide: 0002AC61 Skeleton Key: 0003A070 Skull of Corruption: 00035066 Spellbreaker: 00045F96 Volendrung: 0002ACD2 Wabbajack: 0002AC6F
You can use AdvSkill command to improve your skills. AdvSkill xxx <#> Gives the player the desired amount of skill usage points. xxx is ID of the skill and # is amount of experience. NOTE: Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience.
This is the list of skills verified to work using the AdvSkill and IncPCS commands, as well as SetAv, ForceAv, and ModAv.
You can use "player.setlevel <#>" (without quotes). It sets current level to <#>.
Alternatively player.advlevel can be used for a single level-up.
But with these commands you won't get a perk for every level. To get a perk you should use advskill command.
Shouts and Dragon Souls
To learn shouts with console commands, type: player.unlockword xxxxx
or: player.teachword xxxxx
or: Add Shout xxxxx
xxxxx is ShoutID of the shout.
For example if you want to learn all three words of Unrelenting Force with console commands first you learn Fus, then Ro, and then Dah. To do this type "player.teachword 13E22" for Fus, "player.teachword 13E23" for Ro, "player.teachword 13E24" for Dah (without quotes) separately and in that order.
Use "player.forceav dragonsouls #" (without quotes) to get Dragon Souls. # is the number of souls.
player.teachword 13E22 FUS = Force: Unrelenting Force player.teachword 13E23 RO = Balance: Unrelenting Force player.teachword 13E24 DAH = Push: Unrelenting Force
To instantly teleport to the desired location, you must use coc command before the CellID of the location. For example if you want to teleport to Black Briar Manor you type "coc RiftenBlackBriarManor" (without quotes)
To fix a quest or advance quickly I generally use "setstage (QuestID) # command. QuestID is the code of the quest and # means stage (every single part of quest) number. To check for this number of a quest stage, use this site: http://www.uesp.net/wiki/Skyrim:Quests
For example if you want to start second stage of "Bleak Falls Barrow" quest, you must type:
"setstage mq103 50" without quotes which gives you Objective 50: Retrieve the Dragonstone.
THIS PART OF THE GUIDE MAY INCLUDE SPOILERS.
Here are some important QuestIDs in order, Use the code in paranthesis' after setstage command:
Unbound (mq101) Before the Storm (mq102) Bleak Falls Barrow (mq103) Dragon Rising (mq104) The Way of the Voice (mq105) The Horn of Jurgen Windcaller (mq105ustengrav) A Blade in the Dark (mq106)
Diplomatic Immunity (mq201) A Cornered Rat (mq202) Alduin's Wall (mq203) The Throat of the World (mq204) Elder Knowledge (mq205) Alduin's Bane (mq206)
The Fallen mq301 Season Unending (mq302) Paarthurnax (mqpaarthurnax) Season Unending (mq302) The World-Eater's Eyrie (mq303) Sovngarde (mq304) Dragonslayer (mq305)
Take Up Arms (c00) Proving Honor (c01) The Silver Hand (c03) Blood's Honor (c04) Purity of Revenge (c05) Glory of the Dead (c06)
College of Winterhold
First Lessons (mg01) Under Saarthal (mg02) Hitting the Books (mg03) Good Intentions (mg04) Revealing the Unseen (mg06) Containment (mg05) The Staff of Magnus (mg07) The Eye of Magnus (mg08)
A Chance Arrangement (tg00) Taking Care of Business (tg01) Loud and Clear (tg02) Dampened Spirits (tg03) Scoundrel's Folly (tg04) Speaking with Silence (tg05) Hard Answers (tg06) The Pursuit (tg07) Trinity Restored (tg08a) Blindsighted (tg08b) Darkness Returns (tg09)
Delayed Burial (db01misc) Innocence Lost (db01) With Friends Like These... (db02) Sanctuary (db02a) Sentenced to Death (db03) Whispers in the Dark (db04) The Silence has been Broken (db04a) Bound Until Death (db05) Breaching Security (db06) The Cure for Madness (db07) Recipe for Disaster (db08) To Kill and Empire (db09) Death Incarnate (db10) Hail Sithis! (db11)
Destroy the Dark Brotherhood! (dbdestroy) Where You Hang Your Enemy's Head (darkbrotherhoodsanctuaryrepair)
Civil War-Imperial Legion
Joining the Legion (cw01a) The Jagged Crown (cw02a) Message to Whiterun (cw03) Defense of Whiterun Reunification of Skyrim - A False Front (cwmission03) Reunification of Skyrim - The Battle for Fort Dunstad (cwfortsiegefort) Reunification of Skyrim - Compelling Tribute (cwmission07) Reunification of Skyrim - The Battle for Fort Greenwall (cwfortsiegefort) Reunification of Skyrim - Rescue from Fort Kastav (cwmission04) Reunification of Skyrim - The Battle for Fort Amol (cwfortsiegefort) Reunification of Skyrim - Battle for Windhelm (cwsiegeobj)
Joining the Stormcloaks (cw01b) The Jagged Crown (cw02b) Message to Whiterun (cw03) Battle for Whiterun (cwsiegeobj) Liberation of Skyrim - Rescue From Fort Neugrad (cwmission04) Liberation of Skyrim - Compelling Tribute (cwmission07) Liberation of Skyrim - The Battle for Fort Sungard (cwfortsiegefort) Liberation of Skyrim - A False Front (cwmission03) Liberation of Skyrim - The Battle for Fort Snowhawk (cwfortsiegefort) Liberation of Skyrim - The Battle for Fort Hraggstad (cwfortsiegefort) Liberation of Skyrim - Battle for Solitude (cwsiegeobj)
The Black Star (da01) Boethiah's Calling (da02) A Daedra's Best Friend (da03) Discerning the Transmundane (da04) I'll Met by Moonlight (da05) The Cursed Tribe (da06) Pieces of the Past (da07) The Whispering Door (da08) The Break of Dawn (da09) The House of Horrors (da10) The Taste of Death (da11) Darkness Returns (tg09) (Part of the Thieves Guild Quests) The Only Cure (da13) A Night to Remember (da14) The Mind of Madness (da15) Waking Nightmare (da16)
Rebuilding the Blades Dragonslayer's Blessing Dragon Research Dragon Hunting
Blood on the Ice (ms11, ms11b, ms11kicker, ms11essentializing, ms11wuunfertharrest) Forbidden Legend (dungauldursonqst) The Forsworn Conspiracy (ms01) No One Escapes Cidhna Mine (ms02) The Golden Claw (ms13) In My Time of Need (ms08) Kyne's Sacred Trials (dunhunterqst) Laid to Rest (ms14) Lights Out! (ms07) The Man Who Cried Wolf (ms06start) The Wolf Queen Awakened (ms06) Missing in Action (ms09) Promises to Keep (ms03) A Return to Your Roots (nn01) Rise in the East (ms10) Rising at Dawn (vc01) Unfathomable Depths (ms04) The White Phial (ms12) Repairing the Phial (ms12b) Captured Critters The Forgemaster's Fingers (favororcsintro)
Console Commands (1)
You can use these commands to fix a broken quest, to progress quickly in the game or to modify certain aspects of the game. Use ctrl+f to search for a command you need.
BEWARE!!! Using some console commands may cause bugs, crashes to desktop and corrupted saves. Back up your save files before using them.
additem <ItemID> <#> Adds <ItemID> to target NPC, Note: Use on a merchant to set the amount of barter gold. This gold may not go to your inventory when selling items to the vendor.
DamageActorValue <attribute> <amount> Lowers the given attribute by the desired amount.
disable This will make the target disappear, but still loaded with the cell (see also: MarkForDelete).
dispelallspells Removes spell effects such as poisons from the target.
duplicateallitems <RefID> After targeting an NPC, this can be used to place a copy of their inventory into that of another NPC.
enable Used to make disabled targets re-appear. Useful for when you made a pointing mistake when disabling targets.
equipitem <ItemID> <#><left/right> Forces the target to equip <ItemID>, if it is in their inventory. Adding a "1" after the ID seems to make some items un-removable, while "0" keeps them removable as normal. <left/right> will equip the weapon in the left or right hand.
equipspell <SpellID> <left/right> Forces the target to equip <SpellID>, <left/right> will equip the spell in the left or right hand. spells cannot be acquired by addspell command such as Vampiric Drain can be acquired temporarily in this way. as for player variant: type "player.Equipspell <SpellID> <left/right>"
forceav <AV> <#> Forces <AV> to <#>
GetAngle <axis> Returns the value of given rotational axis (x,y,z) of the target.
getav <AV> Returns the current value of the specified actor value.
getavinfo <AV> Returns info about the specified actor value.
getlevel Returns the level of the target.
getlocationcleared <ID> Returns the clear code off the specified location. Requires the numerical location ID.
getpos <axis> Returns the position value of given axis (x,y,z) of the target
getrelationshiprank <ID> Returns the numerical rank of the friendliness between two characters (-4-4).
hasperk <ID> Returns whether or not the target has the specified perk.
kill Instantly kills target. (Does not kill characters/creatures marked "essential," only causes them to fall to the ground for a few minutes.)
lock <#> Lock chests, doors or people. <#> = the level of difficulty. (0-100, any larger and the lock cannot be picked)
MarkForDelete Permanently deletes the selected item either instantaneously or upon reload. This command is cleaner than disable, as it removes the item completely instead of just hiding it from view.
modav <AV> <+/-#> Changes <AV> by <+/-#>
moveto player Teleports the targeted NPC to you. (Works similar to player.placeatme <BaseID> <#> but does not create a new reference of the base object.)
openactorcontainer <#> <#> = 1,2, 3, or 4. Depending on the actors faction ranking to the player will depend on what you see in their inventory. Use the correct ranking for their current status.) This allows you to add or retrieve items from that actor. Some actors will not equip armor or weapons you store on them.
playidle <ID> Makes the target do the specified action, such as a specific attack animation.
pushactoraway <ID> <distance> Attract or repel the target in relation to the player by the specified amount.
recycleactor Cycle between different actors within the same actor ID randomly.
removeallitems Removes all items in the targets inventory. Use the <player> variable to transfer all items to own inventory.
resetai Resets the AI of the target (see also: tai).
resetinventory Restores the target's inventory to its original state.
RestoreActorValue <attribute> <amount> Reverses the effect(s) of DamageActorValue.
resurrect <#> Return a dead NPC to life. Replace <#> with 1 to resurrect with all current items intact. Leave off <#> to have the corpse removed & a new copy spawned.
setactoralpha <#> Changes the transparency of the target. Ranges from 0-100, with 0 being completely invisible and 100 being completely visible.
SetAngle <axis> <#> Sets the value of given rotational axis (x,y,z) of the target (the change happens when the targeted object is picked up).
setav <AV> <#> As above, but some values don't stay set through saves.
setessential <BaseID> <#> Make NPC mortal (0) / immortal(1).
setfavorstate <#> 0 = inactive, 1 = active. Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while activated. In example, typing
setfavorstate 1 while having a Guard selected in the command console and clicking on a dropped item, makes that Guard pick-up and automatically equip that item. After issueing a command, typing setfavorstate 0 while a command has not yet been issued or pressed the TAB button will cancel and deactivate the command.
setgs <attribute> <amount> Set Game Setting.
setlevel <1>,<2>,<3>,<4> Sets the level of an NPC compared to the player. SetLevel 1000,0,1,81 will make target level with you from 1 to 81. 1: <% of PC's level * 10> The NPC's level in comparison to player, based on % of players level. (1000 = 100.0%) 2: <1 level +/-> How many levels this NPC will be above or below the level in 1. 3: <starting level> The lowest level this NPC can be. 4: <level cap> The highest level this NPC can be.
setlocationcleared <ID> <#> Sets a location as cleared (1) or uncleared (0). The numerical location ID must be used.
setnpcweight <#> Sets the weight of the target or the player. Ranges from 0-100, with 0 being the lightest and 100 being the heaviest.
setownership <BaseID> Allows you to make items owned by different people. They will not become the player's unless an ID is not entered. When used on chests, applies to everything inside.
SetPos <axis> <#> Sets the position value of given axis (x,y,z) of the target.
setrelationshiprank <RefID> <#> Used to set an NPCs disposition towards the player. <#> = 1-4 Note: If this doesn't help when attempting to add Follower dialogue, try setrelationshiprank <RefID> <#> then player.setrelationshiprank <RefID> <#>.
setscale <#> Sets the scale of an object. "1" is default. If no object is selected, applies to PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot.
setunconscious <#> Sets the target as unconscious. Range of 0-1, with 0 being conscious and 1 being unconscious.
sexchange Change gender of target NPC, or PC. Note: Only BODY changes, not the head.
shp <#> Set HDR Parameter. Nine separate numbers should be entered to change various luminosity settings.
sifh <#> Set Ignore Friendly Hit. Range of 0-1, with 0 causing the target not to ignore friendly hits and 1 causing the target to ignore them.
str <#> Set Target Refraction. Range of 0-1, with0.000001 being completely invisible and 1.000000 being completely visible, and 0 reverting the target to its default state.
unequipitem <ItemID> <#><left/right> Forces the target to unequip <ItemID>, similiar to Equipitem command except this one is for unequiping items. if it is in their inventory. Adding a '1' after the ID seems to make some items un removable, while '0' keeps them removable as normal. <left/right> will unequip the weapon in the left or right hand.
unlock Unlock the desired chest or door. Note: This may not work in some cases.
Console Commands (2)
coc <CellID> Center On Cell. Teleports you to the center of the cell.
cow Tamriel <Coordinates> Center on World. Teleports you to the given coordinates.
player.moveto <NPCrefID> Move to an NPC.
WIDeadBodyCleanupCell Holds the bodies of NPCs that have died.
rm Toggle Run Mode. Will switch between run mode and walking mode. Same function as <Caps Lock> key.
tai Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialogue may not function. Used in conjunction with TCAI will completely disable NPC actions.)
tc Toggle player Control of target entity. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters. To fix, use TC on the player character to turn off its actions.
tcai Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the player.)
tcl Toggle Collision. Using the TCL command with a target toggles clipping for the target. If used while falling off a cliff, may cause a crash. Useful for unsticking your character or finding items or bodies that have fallen through a wall or floor.
tdetect Toggle AI Detection. Doesn't work with Pickpocket detection.
teofis Toggle relatively taxing image settings such as blur. May result in an increase in frames per second.
tfc Toggle freefly camera. Add <1> to pause.
tfow Toggles regions on the local map. i.e. loads all unexplored areas on the local map.
tg Toggles grass
tgm Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will never
affect movement or fast travel.)
tim Toggle Immortal Mode (Character will still take damage, but their health will never reach zero.Final blow animations may cause a permanent decapitation bug.)
tll Toggles LOD
tm Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Very useful for taking screenshots.)
tmm <#> Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all, no fast travel.
ts Toggles display of skybox and fog.
tscr Toggles script processing
tt Toggles trees
tws Toggle water display when not underwater
twf Toggles framework border
caqs Complete all Stages of EVERY quest. Buggy, may not be stable. NOT recommended.
completequest <QuestID> Complete a quest. May cause buggy behavior, SetStage is generally cleaner.
getstage <QuestID> Used to get the current quest stage for quest (use ShowQuestTargets for IDs).
movetoqt <QuestID> Move to quest target.
player.sqs <quest id> Used to display all the stages of a quest
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset> Used to set the quest stage as being completed or uncompleted.
setstage <quest id> <stage value> Used to set the quest stage (Useful for bugged quests).
showquesttargets Shows all current quest IDs.
Console Commands (3)
player.additem <ItemID> <#> Add an item to the inventory.
player.addperk <PerkID> Adds the perk.
Addshout <ShoutID> Add shout to player skill list. Shouts are also part of spells so in order for this command to work you would need the spells unlocked. NOTE: Shouts can be unlocked using: player.unlockword <shoutID>
player.addspell <variable> Adds a spell, disease, or power. can be used for acquiring unused spell. ex: Conjure Dragon Priest, does not work for vampiric spells.
player.advlevel Force a Level Up (Does not add ability to pick a new perk)
AdvSkill <AV> <#> Give the player the desired amount of skill usage points. NOTE: Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience.
animcam Allows for the camera to view the player character from any direction without changing which way they are facing.
player.drop <ItemID> <#> This will drop the item.
enableplayercontrols This command is used to enable controls during cinematics when they're disabled. Occasionally the game will glitch, instead of reloading put in this command and carry on.
player.forceav <AV> <#> Should be avoided for use, as it overrides/ignores game's automatic calculations such as item bonuses, spell bonuses, etc.
player.forceav dragonsouls # Sets the number of Dragon Souls the player has. Replace # with the desired number.
fov <#> Adjust field of view. The default is 75, and the maximum value appears to be 160. Higher numbers allow a wider field of vision, but it can be distorted. Lower numbers show a "zoomed" view. 60-90 is a useful range.
IncPCS <AVskill> Increase the player's skill points by one point. For example, the command IncPCS marksman will raise the Archery skill by 1.
player.modav <AV> <+/-#> Modifies the Actor Value by <#>.
player.paycrimegold <X> <Y> <FactionID> Sometimes, does not pay off your bounty fully. X = 1 Remove stolen items. 0 Don't remove stolen items. Y = 1 Go to jail. 0 Don't go to jail.
player.placeatme <Item/NPCID> <#> Places an item or actor next to the player.
playerEnchantObject <ItemID> <mgef> <mgef> Adds object to inventory with any two magic effects (not limited to enchants).
psb Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command will unlock every spell, even those used to test Skyrim, this may cause bugs so you should backup the game before using this.
player.removeitem <ItemID> <#> Remove an item from the inventory.
player.removeperk <PerkID> Removes a perk.; does not return the point used to gain the perk.
player.removespell <variable> Removes a spell, disease, or power.
player.resethealth Refills the player's health instantly.
s1st While in third person, the player character's arms—which would normally only appear in first person—appear behind the player character, allowing for the player to experience first person and third person simultaneously.
player.setav <AV> <#> Sets the Actor Value to <#>.
player.setcrimegold <#> <FactionID> Adds <#> to your current bounty with <FactionID>
player.setlevel <#> Sets current level to <#>.
SetPlayerRace <Raceid> Doing this will allow you to change your race without using
showracemenu. Note: May bug after certain transformations (ex: Werewolf), and revert to original race, or the race you selected using showracemenu.
Player.SetRace <RaceID> A variant of SetPlayerRace <Raceid>, it is possible to become non-human race using this variant i.e. Player.SetRace DragonRace will transform the player into a Dragon and capable of using Thu'um under Dragon voice clip, this variant can also be used on NPCs.
player.setscale # Sets height for character. Use Tsun as an example for height. He ranks 1.23 on the height scale.
showracemenu Bring up character customization menu. Magicka, Stamina, and Health will be spread evenly on using this depending on your character's level. It will remove any custom point distributions. Note: Using TGM command before entering the menu will retain your original levels. Will only modify your attributes/skills/points/etc. if you change the race, sex, or select a preset from the list. Modifying cosmetic things like skin color/warpaint/hair/face shape/etc. will leave your points.
player.showinventory Lists all items in your inventory and their codes. PgUp and PgDwn to scroll through.
sucsm <#> Set the speed of the free-flying camera (tfc). The default is 1. Setting it to 2, for example, would double the speed, and to 0.5 would half the speed.
player.teachword <WOOP> Teaches a word of power, words can be found with the "help <word> 4" command and are recognizable by the WOOP tag.
player.unlockword <shoutID> Unlocks a word of power.
Most "Player commands" can be used on any NPC by left clicking them while in the console window, and typing the code without the Player. prefix. The addperk command does not seem to work on NPCs, as they seem to rely upon the perks assigned to them.
Addfac <FactionID> <#> Adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1-4 affects faction rank
AddToFaction <FactionID> <#> Alternate version of AddFac, adds the selected NPC to a faction. May cause undesired and buggy AI behavior, 1-4 affects faction rank
bat <name of text file> Executes a .bat file. For more info read this.
csb Clear Screen Blood. Removes any blood effects from the screen.
fw Force Weather. Will automatically change the current weather to the one specified. (May also vanish as with the sw command).
GetGlobalValue <Value> Returns information about the given value in the game's settings.
GetInCellParam <LocationID> <FormID> Returns whether or not the specified object is in the specified cell. Ranges from 0.00-1.00, with 0.00 being not present and 1.00 being present.
GetPCMiscStat <MiscStat> Returns the specified miscellaneous stat of the player.
help <"Object name"> <#> Show all console commands with descriptions. Add descriptors to
search for IDs. ex: help "elven armor" 0 will show ids of all items that include "elven armor" in the name. Quotation mark is a must for items with more than one word ex: "elven armor", <#> sets the limits for the search function, 0 = no limits; 4 = Exact.
killall Kills all non-essential NPCs in the vicinity. Has the same result as killallactors.
load <save name> Loads the specified save. Requires quotation marks around the name if includes spaces.
ModPCMiscStat <MiscStat> <#> Modifies the specified miscellaneous stat of the player.
Prid <RefID> Sets the NPC as reference, allowing other commands to be used, good for targeting NPCs that you cant reach/select on screen or fixing quest glitches about Npcs not appearing.
qqq Quits the game without going through the menus. (May cause crash.)
RemoveFac <FactionID> Removes the selected NPC from a faction. Usually used for unaligning
hostile NPC from hostile factions, May cause undesired and buggy AI behavior.
set playeranimalcount to <#> 0 Clears non-humanoid followers and allows you to recruit again.
set playerfollowercount to <#> 0 Clears followers and allows you to recruit again.
set timescale to <#> Set the rate at which time passes (20 is the default, 1 is realtime)
sw <WeatherID> Set Weather. Changes the current weather to the one entered. It may vanish quickly depending on the area you're in, due to the area's climate being forced; like where rain isn't common.
Thank you for reading this guide. My purpose was creating a list so other people (and myself) can find the console command or ID in a single guide instead of alt+tabbing for every single item.
Favorite, rate and comment if you like this guide. I'll read all the commands and try to help you with your problems.
If you want more content added to this guide, comment about what can be added.
are used for all information of this guide. I just copied and edited them.
If I made any mistake about lists, please let me know. I'll fix it as fast as I can.
English isn't my first language so please let me know if I made any grammatical mistake.
If you're interested you can subscribe to my collection of mods for Skyrim. It has over 200 mods, all lore-friendly and can work together without problems. You'll need Dragonborn, Dawnguard and Hearthfire DLCs to use them all but you can download them separately. Link to collection: