Portal 2

Portal 2

324 ratings
Enlightened Ascent
File Size
8.036 MB
May 18, 2012 @ 8:42am
May 18, 2012 @ 3:20pm

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Enlightened Ascent


All right, all right... We'll do that.

Okay, test subjects. Our very own Assistant Spiritual Safety Engineer (also known as the Sacred Spearhead) wants us to research the effects of religious themes on science and test subjects. We are a 'broad church' after all...

Don't worry - this isn't necessarily a 'poisoned chalice'. In fact, dying because of falling into deadly goo is much more unlikely than dying due to starvation! And don't forget that 'idle hands are the devil's handiwork'. So start testing and 'face your lemons'! No, I mean demons. Excuse me.

If you see a manifestation or vision of some sort during this pilgrimage, please follow the blue line after you exit the test chamber. Otherwise, follow the red line which should take you right back to the starting point. We didn't build this chamber to be left without satisfactory results.
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Petutski Nov 27, 2016 @ 5:11pm 
Nice fun map! Thanks!
bullfrog Jul 28, 2016 @ 3:16am 
Brilliant, thanks
edeslash  [author] Feb 6, 2016 @ 4:50am 
To the last commenter:

You seem to be complaining about puzzle mechanics. I can't know what you're referring to since I made this level 4 years ago and haven't been able to update it since because of some bug in the workshop system. There may be slightly broken elements in this puzzle but it should be nothing severe.

But it seems to me that some of the things you find as flaws are actual mechanics of the puzzle. This one requires some outside-the-box thinking, especially with the light bridge mechanics. I'd like to encourage you to try the level again with a bit more patience.
ﮒĭζεηŧﯖイ〄Я〽 ツ Feb 5, 2016 @ 3:37pm 
This is just fkn bullshit piece of sh**... It's simply broken.
One Laser, one lightbridge, 3 force fields stacked. It's fair enough until you enabled the switch in the "locked in" room, but after that it just is fkn broken and there is no way out of it. Can't get anywhere...
Using the weird as fk jumper that throws u into the hole (which just happens to be blocked by the light bridge) never works and if it does there's still no way out coz it never gets u high enough for u to possibly get a shot across the 3 stacked fields on the angled surface, which would get u further but alas... It's broken as hell and should be removed or restructured so there is actually a way to work this.
GraveNoX Feb 8, 2013 @ 11:16am 
Amazing puzzle.
edeslash  [author] Jul 1, 2012 @ 9:11am 
Thanks you! I've had no problems with the light bridge timing but I've tried fixing it along with a lot of other problems too. Unfortunately somehow the game wants to publish the update as a separate chamber. So I haven't been able to fix it yet. :(
george.gimp Jun 28, 2012 @ 12:43am 
I admire your work. The stairways formed by the light bridges were brilliant.I do have some sugestions. The most important is that the timer in the last chamber is too short! I tried several times to get across it. If you don't jump the whole way, you can't make it. (I was convinced that I had overlooked something.) The second is that using the "Thrower" on the light bridge in the second chamber to pop you up high enough to open a portal is a coordination exercise and not a puzzle. Thanks for putting this puzzle together.
SophtBawl May 31, 2012 @ 12:12pm 
@Stric, thx, i thought about that but i did not execute it right i huess, because i landed on the jumpad in the hole (by walking backwards). Now walking forward it worked.
edeslash  [author] May 31, 2012 @ 4:02am 
I already have a fix for the weird light bridge in the second chamber. Unfortuantely I ran into some problems with publishing the update. The game wants to publish it as a whole new map and says that a chamber with that name already exists. I have no idea how to fix it and probably will try something soon. I don't want to release it as a new submission.
Stric_Matic May 31, 2012 @ 2:50am 
Great level, but I agree with the remarks about the ''unnatural'' feel of the light bridge becoming permanent as soon as you hit the receptacle once with it, even if you erase the portals after. Could instead lead to a tiny room with a button that makes the bridge permanent, like someone suggested.

@WesleyPipez: if you managed to get to the jump-pad on the wall, remember that you somehow gotta get a portal across to the other side, to the slanted panels that the laser cube raises. And the only way to do that is to utilize height and pad-jumping....