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Enlightened Ascent
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8.036 MB
May 18, 2012 @ 8:42am
May 18, 2012 @ 3:20pm

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Description
#vidya

All right, all right... We'll do that.

Okay, test subjects. Our very own Assistant Spiritual Safety Engineer (also known as the Sacred Spearhead) wants us to research the effects of religious themes on science and test subjects. We are a 'broad church' after all...

Don't worry - this isn't necessarily a 'poisoned chalice'. In fact, dying because of falling into deadly goo is much more unlikely than dying due to starvation! And don't forget that 'idle hands are the devil's handiwork'. So start testing and 'face your lemons'! No, I mean demons. Excuse me.

If you see a manifestation or vision of some sort during this pilgrimage, please follow the blue line after you exit the test chamber. Otherwise, follow the red line which should take you right back to the starting point. We didn't build this chamber to be left without satisfactory results.
31 Comments
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GraveNoX Feb 8, 2013 @ 11:16am 
Amazing puzzle.
edeslash  [author] Jul 1, 2012 @ 9:11am 
Thanks you! I've had no problems with the light bridge timing but I've tried fixing it along with a lot of other problems too. Unfortunately somehow the game wants to publish the update as a separate chamber. So I haven't been able to fix it yet. :(
george.gimp Jun 28, 2012 @ 12:43am 
I admire your work. The stairways formed by the light bridges were brilliant.I do have some sugestions. The most important is that the timer in the last chamber is too short! I tried several times to get across it. If you don't jump the whole way, you can't make it. (I was convinced that I had overlooked something.) The second is that using the "Thrower" on the light bridge in the second chamber to pop you up high enough to open a portal is a coordination exercise and not a puzzle. Thanks for putting this puzzle together.
LX4 Racer May 31, 2012 @ 12:12pm 
@Stric, thx, i thought about that but i did not execute it right i huess, because i landed on the jumpad in the hole (by walking backwards). Now walking forward it worked.
edeslash  [author] May 31, 2012 @ 4:02am 
I already have a fix for the weird light bridge in the second chamber. Unfortuantely I ran into some problems with publishing the update. The game wants to publish it as a whole new map and says that a chamber with that name already exists. I have no idea how to fix it and probably will try something soon. I don't want to release it as a new submission.
Stric_Matic May 31, 2012 @ 2:50am 
Great level, but I agree with the remarks about the ''unnatural'' feel of the light bridge becoming permanent as soon as you hit the receptacle once with it, even if you erase the portals after. Could instead lead to a tiny room with a button that makes the bridge permanent, like someone suggested.

@WesleyPipez: if you managed to get to the jump-pad on the wall, remember that you somehow gotta get a portal across to the other side, to the slanted panels that the laser cube raises. And the only way to do that is to utilize height and pad-jumping....

LX4 Racer May 30, 2012 @ 6:17pm 
Too difficult for me it seems. I cant get past the first chamber. I build a lightbridge to walk up the jump-pad on the wall, but that is as far as i can get. If someone makes a video or has a clue for me, please send me a message. Thx
FishFinger May 25, 2012 @ 7:24am 
Not a bad map, I liked the unconventional ways I was to use light bridges. However, the second segment had exploits, like the one in Leonard's screenshots.
edeslash  [author] May 25, 2012 @ 4:04am 
Yes, Boomer. I'll update the map soon to tweak and fix some things and make it more obvious that the second bridge is permanent once you activate it.
Boomer the GUY G[A]MER May 24, 2012 @ 11:17pm 
Great map, but what was the laser used for in the second part? Did it activate the second light bridge permanently?