Serious Sam 3: BFE

Serious Sam 3: BFE

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GoldenEye 007 Maps
 
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Content: Maps
Game Mode: Versus
File Size
Posted
Updated
32.286 MB
Jul 16, 2016 @ 2:35am
Jul 29, 2016 @ 2:01pm
14 Change Notes ( view )

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GoldenEye 007 Maps

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Description
GoldenEye 007 maps from the classic multiplayer shooter!

Essentially, I had a craving to play some GoldenEye with my cousins. Playing on an actual system is kind of a pain, and when I tried emulation, everything worked great, except when I went from 3 players to 4 players, it would cause visual glitches, making it impossible to play. Since I couldn't play the real game, and an HD remake for a modern console was never released (sigh...), I decided to remake the levels myself. SS3 worked perfectly, since it had a decent editor available, AND it had splitscreen, on PC! These levels are the result of that initial craving.

HEADS UP: This is my first time publishing this publicly, and it could very well be broken. Apologies if there are any issues.

Maps currently present are:

Archives - Regular mutiplayer version of the map
Archives (SP Section) - This is the single player portion of the map
Archives (Pistols Only) - The regular mp portion, but pistols only (and the sledgehammer)

Bunker - Regular mutiplayer version of the map
Bunker (Pistols Only) - The regular mp portion, but pistols only (and the sledgehammer)

Complex - Regular mutiplayer version of the map
Complex (Pistols Only) - The regular mp portion, but pistols only (and the sledgehammer)

Facility - Regular mutiplayer version of the map
Facility (SP Section) - This is the single player portion of the map
Facility (Pistols Only) - The regular mp portion, but pistols only (and the sledgehammer)

Library - Regular mutiplayer version of the map
Library (Pistols Only) - The regular mp portion, but pistols only (and the sledgehammer)

Stack - Regular mutiplayer version of the map
Stack (Pistols Only) - The regular mp portion, but pistols only (and the sledgehammer)

Basement - Regular mutiplayer version of the map
Basement (Pistols Only) - The regular mp portion, but pistols only (and the sledgehammer)

Temple - Regular mutiplayer version of the map
Temple (Pistols Only) - The regular mp portion, but pistols only (and the sledgehammer)

Some quick notes -
-Last Man/Team Standing does not seem to work in splitscreen. Not sure why, might be an issue with the game itself. Might look into it, but not really worried about it currently.
-For the most post, weapon and player spawns are in the same location as in the real game. This is not true for the SP Section versions of the levels.
-The levels do not have lighting set up in them (aside from some fast lights for Complex and Bunker). My experiments with lighting went poorly, and I could find no real similar examples to try and learn from (ie, these maps are generally indoors, with occasional outside light pouring through, and I just couldn't get stuff to look right)
-The missing lighting should only be noticeable in a few spots, as most of the lighting info from the original game looks like it was baked into the textures.
-The scale is not perfect, and is a bit different for each level, but I tried to find a spot that felt good.
-Some geometry was adjusted (in Complex, Bunker, Archives, etc) to accommodate the differently sized player collision box compared to the original game.
-I've only tested (some) of these with 4 players in split screen, and they seemed to work well. No idea how well the maps/spawns work with more than that.
-I'll continue to work on these, and I'll eventually get around to adding the last 3 maps (Caves, Caverns, and Egyptian). I may also look at adding the unfinished Citadel map, just for funsies.

Make sure to check out some other cool mods like the 007 Death Sound mod by Pan http://steamcommunity.com/sharedfiles/filedetails/?id=168934454 , and the Perfect Dark Remote Mines by Ryason55 http://steamcommunity.com/sharedfiles/filedetails/?id=419237166 .

A BIG thank you to movento and Ryason55 on the Seriously! forums. They helped me get my bearings on using SED, as I started work on this with zero experience using it.
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5 Comments
Biomechanoid Jul 4 @ 7:13am 
Any plans to port this to fusion?
Smal Brat Bronsona босс Aug 27, 2016 @ 3:52am 
КРУТА ЗДЕЛАЛ САЗДАТЬЛЬ ЭТА
Clancy McFancy Aug 25, 2016 @ 6:54am 
Mate, GoldenEye: Source; get that.
KillerAJD  [author] Jul 30, 2016 @ 2:08pm 
Potentially, however it would depend on what modes you'd want to play the levels in. If they're just versus mp versions of the map, that would be perfectly doable, it would just take time converting everything over (and with my method (which is probably the worst way to do it, haha), I have to manually assign each texture, which is a huge pita on larger levels). If you'd want them to be single player/coop levels, then that's a different story, since I have nearly zero experience using the tools for scripting enemies and such. I may look into it though, since it would be interesting to see what I could do. For the time being, I'm actually working on doing some weapons, so we'll see after I'm done with those.
Garfielf132 Jul 30, 2016 @ 5:33am 
Any chance that you can make a map pack for the singleplayer 007 maps?