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The arrival
Hey there new arrival. We're just going to put you through a few simple tests to get you started. A turret, a lazer, some deadly water, all that good stuff. Good to see you again by the way. Don't die.

[This is my first public test chamber. If you find any shortcuts/ways to get stuck, please report them to me so that they can be fixed right away.]
[Edit: Shortcuts fixed, you cheats]
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Stunthead  [author] May 18, 2012 @ 12:13am 
Thank you so much for the feedback. I played around with the idea of the button facing the dropper, and eventually decided against it. It was a small room, so I figured it wouldn't take too much time to figure out what it activated. As for the buttons being there at all, perhaps you're right about the first one (which I just added to fill the room out a little), but the second was needed to prevent players from leaving the box where they couldn't get it back. Again, thanks for the feedback!
MattExMachina May 17, 2012 @ 11:49pm 
Very nice chamber. It took me longer than I'd care to admit to figure out how to get past the goo. A couple of suggestions though; First, for the drop boxes, not every one needs a button to activate it. It gets old quick. I'd lose the buttons for them. Second, while the placement of buttons works for the look of the chamber, your player is looking at the wall when they push the button. Then they have to think, "Okay, what did that button just do?". If you have a button in a chamber, it helps if it's facing whatever it activates. Overall, great chamber. You should be proud.