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Quantum Quest
Genre: Action, Strategy, RPG
Platforms: PC, Mac
Languages: English, Spanish
Jul 12, 2016 @ 9:59am
Nov 20, 2017 @ 3:59am
Recent Announcements View All (4)
Madrid Gaming Experience
Hobbyconsolas talks about Play Testing in Valencia

Quantum Quest is a virtual tabletop video game. It mixes elements from board games such as deck management and tactical combat.. The staging and the mechanics emulate a table with boards, miniatures, tokens and even a dice that the players will roll over it.

We are currently developing a single player story mode, but our aim is to develop a multiplayer mode and other features if we achieve our goals with kickstarter.

The player controls a group of bounty hunters in a world depicted more than a thousand years into the future. Their lives are ruled by violence and the hard live in the underworld, and find themselves involved in a conspiracy that concerns them and their loved ones.

The aesthetics and mechanics of Quantum Quest are inspired by several sources:. films, anime, comics, and legendary board games. We'll find echoes from Akira, Blade Runner, or Heroquest.


Year 3241

The human population has reached 35 billions of inhabitants on Earth. The big cities have grown vertically turning on Megatowers. While the richest citizens live on the surface, the other 85% of the population live in the subsoil.

The human being has exceeded his natural limits through science. Genetic engineering, nanotechnology and artificial intelligence are widespread and assimilated by society.

Underground the shortage of resources leads to a big crime rate. Illegal markets, technology traffic, drugs and corruption accumulate on the foundation of the cities. The lower levels are so dangerous police forces have the access prohibited.


The games in Quantum Quest will always share a series of common features: board game exploration and combat. Some of them will have special rules, and the length of each game will vary depending of the size of the board and the different objectives that the players must fulfill.

The length of a game and its complexity is measured by the number of cardboards that are used. The more boards, the more complex and longer the game will be. Each board is made of 10x10 squares. Most of the boards have one or two walls, and a modular system makes all of them match among the others to create longer rooms, corridors and complex sceneries.

We have developed an event system which sets randomly the board in each mission. Therefore the experience is also different in each game.

The sequence of the game is turn-based.


Each turn is divided in 3 phases


On the Strategy phase the player plans what he wants to do. This is a secret phase for the other players or NPC, all of them decide at the same time what they'll do on the next phase. Players (Bounty Hunters) have a deck of cards from which they have to decide what card are going to use in the action phase(Also you can play without cards). We have created a whole set of items and will create more weapons, upgrades, special actions, restore items and others.


On the Action phase all the card actions chosen by the players are revealed . The players can then see what happens in their turns. We are developing tabletop mechanics and player options to add complexity and make more interesting what to decide each turn.


In the control phase occur special events, some action resolutions or character states -like someone who is injured or shocked.


There are some factors you must to have in mind on Quantum Quest when you are resolving a combat. Substantially a combat is made of 3 steps:

1.- Ability roll: the chance to impact over the enemy.
2.- Penetration roll: the chance to decrease the enemy armor or life.
3.- Apply the damage: the impact areas of the weapons and the modifications of the character states.

If one of these steps doesn't success, the process is stopped and the action ends immediately.

We have the Panel Dice to assist us on the battle., There we can see a representation of the combat, how we roll the dice and the changes in the stats. Also the LCD monitor, which is going to give us information about what is happening on the combat.

To defeat an enemy, you must drop his life to zero. Sometimes you'll need to weaken his armor before hurt him.

Depending on the cards you choose for your strategy during the turn, you will need to get close to the enemy to hit him, or attack him from the distance behind a coverage. You can even combine the actions of several players to accomplish your strategy. You decide what you like the most!


There are different types of Decks: Player Deck and Mission Deck

Each player has a deck of actions cards. Besides, he will receive more cards as rewards on missions and events. He will arrange accessories, inventory, and temporal bonuses on the game.

Bounty Hunter Deck

Weapon Cards: There are different styles of weapons with different skills, but they are close combat or distance weapons.

Item Cards: Hacking, Explosions, Materials, Restore items, Special objects, Mission objects, temporal cards.

Special Cards: Character Skills, Room status changes, Special actions, Mixed weapons.

Some of them are only wearable by a specific character, other are common objects.

Mission Decks

The game have different decks that will appear randomly in the game.

Weak/normal Enemy deck: depending on the missions, different types of enemies will appear.
Strong Enemy deck: like an elite or boss enemy. Hard to defeat and always difficult the mission.
Rewards dec


One of the elements revived from classic roleplaying games is the non-cubical dice. The player will use 4, 6, 8, 10, 12, and 20-side dice.

Ability rolls will be made with 10-side dice. The player will need to success a difficult based on situation, distance and skill of the character.

Penetration rolls will be made with multiple combinations of dice depending on the weapons he/she is using. Sometimes it will have a modification that helps the player reach higher numbers. For example


The main characters of this story are mercenaries. Bounty hunters who don't have any other way of life than entering in the underworld to make the dirty job of the upper city. They are detested but still needed by Megatower's citizens. When the government needs a shock troop to impose the law, command these task to the private military agencies.

These contract soldiers live full-time dependent on the surface's needs, and they go along their lives through complex surgeries to improve their bodies. Some of them finally have become more machines than organic beings.

We follow on Quantum Quest the story of a group of these legal killers. For now we know:

Jimmi J Scope. Former soldier who must return to his job. Tired out of violence, he must become involved again in this bloody world on the sewers to find his lost brother.

Lena Lein. Born on the deepest streets, from an early age she showed a great skills for this kind of job. She was sold by her parents as soldier when she was still young, trying to avoid a worst destiny. She is very close to Jim.

Jack. Born to this life, he really enjoy killing. He lives like a nomad in the streets and he is only worried of win money and waste it on mundane pleasure.
Popular Discussions View All (1)
Aug 8, 2016 @ 2:08am
It looks like you already have a lot to show to us!
< >
ciroesp80  [author] Feb 9, 2017 @ 6:28am 
Thanks zsheng! Nice to meet you :steamhappy:
zsheng Feb 7, 2017 @ 8:45pm 
looks like a decent board game and I would like to give it a try.:steamhappy:
ciroesp80  [author] Feb 7, 2017 @ 11:22am 
We updated the thread of Tigsource with more content and graphics about Quantum Quest, :steamhappy:
FB||Jawsome290 Jan 7, 2017 @ 3:13pm 
okay, thanks
ciroesp80  [author] Jan 5, 2017 @ 9:42am 
Hi Direporcupine and FB||Jawsome290!!

New information are coming in a few days, we are working in that.

Stay tuned, we want to talk about the factions of the enemies of Quantum Quest.

We are developing our future free demo to show a piece of the game before the kickstarter.

Thanks for your support :)
FB||Jawsome290 Jan 2, 2017 @ 11:26am 
Same problem i have
Direporcupine Jan 1, 2017 @ 1:46pm 
The game looks great and I'm very much looking forward to it. Any news you care to share? Other than the write up in Rock Paper Shotgun this is the only place I'm following your developements.
ciroesp80  [author] Jan 1, 2017 @ 11:11am 
Quantum Goose wish you Happy New Year to everyone ;)
ciroesp80  [author] Nov 11, 2016 @ 12:12am 
Really thanks KiraByte, it was a pleasure know more people in Madrid and the feedback was amazing :steamhappy:
Comrade_Edya Oct 31, 2016 @ 6:39am 
I tried the game in the Madrid Gaming Experience and it was AMAZING. I really hope to buy it, because I LOVE IT