Not enough ratings
Three Buttons, One Cube (#4)
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
5.863 MB
May 16, 2012 @ 11:23am
Jun 10, 2012 @ 3:43pm
15 change notes ( view )
Description
Trying to emphasize economy of space, this is a puzzle room in which you must solve multiple puzzles using the same cube. Kind of a neat concept I came up with by accident.

It's probably the most well-made room I've created to date. It's a good bit harder than my first few, but I feel like the challenge is fair.

Let me know what you think!

#F4F
5 Comments
< >
Hai  [author] May 30, 2012 @ 7:37pm 
Hey, thanks for the nice words! I spent a good amount of time trying to make it as exploit-free as possible, so hopefully it was pretty clean on your playthrough. If you have any suggestions or critiques, I'm always eager to squash out any bugs there may be.

Glad you enjoyed it!
Difference Tone May 30, 2012 @ 5:53pm 
I really liked the puzzles here. There's a little bit of problem solving to get where you have to go, and it's fun to actually execute. I definitely ran around the room a few more times than I needed to, but I enjoyed figuring it out.
Hai  [author] May 20, 2012 @ 11:08pm 
OK, I lied. I just stayed up a little later to make some fixes. Go ahead and try it out again, you shouldn't be able to solve it that way anymore.

As for your other suggestion about backtracking - unfortunately, due to the nature of the puzzle and your requirement to re-use that single box over and over, I found it pretty difficult to get rid of any "impossible spots," where the player has to end up re-starting. I tried my best to get rid of all of those types of situations (I know it's annoying to get into those spots), but as of now, I'm not smart enough to completely rid the puzzle of them. I will keep working on it, though, thanks for the input!

Please let me know if you find any other bugs...since there are so many moving parts to this thing, the bug testing was a long and drawn out process, and I wouldn't be surprised if there are some others. I do think I got rid of almost all of them, though!

Looking forward to hearing what you think!
Hai  [author] May 20, 2012 @ 10:35pm 
Hey jomo, thanks for the tip. I can honestly say that after testing and re-testing hundreds (probably) of times, I've never seen the cube go to the left or stay on top. It's NEVER not gone to the right for me.

But your video obviously shows it in plain sight...I will work on fixing this bug, definitely. If you haven't solved it the "right" way yet, I'll send you a message when I fix the bug tomorrow after I get home from work. It'd be cool to see what you think of the level as it should be experienced.

This is gonna be bugging me all day!

Thanks again for the vid, much appreciated. :)
jomo666 May 20, 2012 @ 10:16pm 
This puzzle is difficult, but has potential. It just has one major glitch that I found, which I've posted a video for below. If this is the intended way to solve this puzzle, then you've done a wonderful job creating a diversion with all the other moving parts, as I've yet to solve it another way.

The only other suggestion I'd make is to make the ability to back track through the puzzle after a mistake. There are a few platforms that you can access easily but are trapped on once you've arrived.

The quick solve vid:
http://www.youtube.com/watch?v=zrihzQbnMkk