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Experimental Challenge
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7.038 MB
May 16, 2012 @ 12:36am
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Description
This is one one of my old map experiments with an active automated environment. Originally developed over the The ThinkingWithPortals forums, during the Summer Mapping Initiative. Currently updated to work on the steam worksop for much easier installation. Though this map is already a year old, I am more than willing to make more improvements in the future so, Giver it a try and tell me what you think.
5 Comments
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pa1ntmaster Sep 2, 2013 @ 2:58pm 
Nice map. Glitched out for me at the end too (is the ending instance linked to the global_pti_ents level ending trigger?), but nothing too major.
aschoening Dec 22, 2012 @ 7:55pm 
This map is amzing ur awesome KWP!!!!
Bravi [S] 2 Unusual Jeepcaps Dec 17, 2012 @ 4:13pm 
nice li'l map
kwp18 pitts  [author] May 19, 2012 @ 2:22pm 
Its a little glitch at the end, nothing really serious, all I need to do is to change a few commands. For the advanced movement, I used a few func_movelinears with components attached to produce much of the movement effects. The original goal was to create an active enviroment that mimics some of the behaviors of the testchambers of the campagn maps, yet do stuff not done in other maps. I'm planning on expanding the map a little with some more interesting automation, yet attemping to keep it as much of a puzzle as possible. Thank you for your feedback!
Philadelphos May 19, 2012 @ 1:06pm 
For some reason it bugged on my at the end, after I got into the elevator it went down and everything got dark, but the map didn't end. I could still fire portals and jump. Dunno what went wrong. =/
Other than that, a decent little map. I liked the automated movement, it's encouraging me to pick up Hammer again so I can add things like that to my maps. It took me a while to figure out that you were supposed to portal under the turrets, and I'm not sure what purpose the glass served in the last chamber, but I liked your method of applying the speed gel; that was charmingly original.