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May 15, 2012 @ 10:20pm
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In 1 collection by Rand0mNumbers
Test Map Pack 2
7 items
Description
Pick one, any one. Just not that one.

Should you choose wrong, let me know.

*To clarify: The map changes everytime you start it.

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This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
18 Comments
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wildgoosespeeder May 17, 2014 @ 10:05pm 
Nine different combinations?
Wolf bytes Mar 17, 2013 @ 6:06pm 
Very nicely done. This is the first time I saw a chamber pick itself.
Zilitirius Jul 16, 2012 @ 6:23am 
What do you mine with 3 in 1 its a normal Level
Le Petit Mort May 31, 2012 @ 8:24pm 
I wouldn't've noticed it was 'randomized' had I not read the comments; indeed it seems instead that the configurations cycle.

Suggestions:
• Cycling somehow visible to the player;
• Cycling 'randomizer' put into play, bouncy-cubes may work to this end;
• Method informing the player of the current configuration;
Rand0mNumbers  [author] May 27, 2012 @ 11:17am 
The concept? No, go ahead. I must warn you that it can get tedious.
Lycanphoenix May 27, 2012 @ 6:22am 
This... is... F---ING AWESOME!
Do you mind if I put this in one of my tests?
Rand0mNumbers  [author] May 26, 2012 @ 1:18pm 
Weird.
The i/o looks okay to me. I don't know what is causing this. It shouldn't be repeating the same order every single time (I guess you could say it is still "random" despite this).
BlueTepig May 26, 2012 @ 12:09pm 
except for me atleast it always chooses map one when i load it...only if i die does it go to map 2...and so forth
Rand0mNumbers  [author] May 25, 2012 @ 8:13pm 
It chooses a different configuration at the start of the map. If it were to be in, say, a map sequence, playthroughs could vary.
BlueTepig May 25, 2012 @ 7:06pm 
seems to only switch when you die...use this concept to make a level where you have to suicide several times before you can make it

it would be the one test the humans could never solve