Portal 2
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Penrose 02: Room Dislocation Association
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11.074 MB
May 15, 2012 @ 1:31pm
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In 2 collections by Fourth Reaper
Penrose
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Fear the Reaper - The complete collection
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Description
Testing focus: Surface Division Fields
Difficulty: Easy / easy-medium
Expected play time: Not that long
Version: 1.2

Please do not start playing here, play Penrose 01 first for a better understanding of the concept.

This second map is not that difficult, but will hopefully stimulate the brain just enough to want more, as I expect to deliver. Future testchambers in this course will naturally be more challenging, with an appropriate learning curve.

In fact, Penrose 03 is already released! That's right, you could play it right after you finish this one. :D Check out the Penrose Collection for the other maps in this test course. I'm also working on the fourth installment in the series. I hope you'll enjoy these maps an check back for more maps in the future.

Also, if you like what I'm doing and want more tests as soon as they are released, subscribe to me and I'll make it worth your while. ;)

The original thread for the map on ThinkingWithPortals can be found here:
http://forums.thinkingwithportals.com/community-releases/sp-fr-penrose-01-02-t5623.html

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Changelog:

Version 1.2
- Updated screenshots since V1.0.
- Made the map compatible with the workshop.
- Made custom indicator lines and checkboxes.

For past changes, see the map's original thread on ThinkingWithPortals.
323 Comments
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Webg33k May 19, 2013 @ 3:30pm 
Good map, but there are many bugs with the custom fields. Visual oddities and weird interactions with objects (cubes.)
cuixiang50 May 11, 2013 @ 3:28am 
I tried many times. I just don't get the meaning and I still pass.
Good!
={GdA}=ℕeo™ Apr 28, 2013 @ 3:53pm 
There is may be bug but the concept is awesome!
Good job!
theinquisitor Apr 23, 2013 @ 5:12pm 
very cool nice concept. But I fear the map is so good that people have neglected to tell you about the problems with it. the new feild seams to interact with the tractor in some way when a portal is open for the tractor you can get stuck in the feild as if you were in the tractor. also when passing through the feild you can get an image of a portal that does not exist as well as randomly projecting shots of the room in mid air. So it would seam that some work is still needed. with all this I still give it a thums up a great idea as well as a good map. Oh yes awsum custom elevator!
scottcyclone439 Apr 20, 2013 @ 7:58pm 
So amazing
qazz Apr 5, 2013 @ 1:07am 
That was amazing :)
dragonboy52535 Feb 17, 2013 @ 10:38pm 
OMG!. good map but what was your intent? to make our heads explode? are there more like this? or in the future?
LPChip Feb 7, 2013 @ 4:33am 
Great map. Only thing I found a bit weird is that when you activate the funnel and shoot it at the green grid, the funnel is blocked by it, but its effect is not. This is a bit weird. You might want to look into fixing this.
Fourth Reaper  [author] Jan 25, 2013 @ 3:11pm 
Thanks, you two. :D
Jones Jan 20, 2013 @ 7:21pm 
Genius. :)