The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Relighting Skyrim
 
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1.448 MB
May 15, 2012 @ 7:16am
Feb 28, 2015 @ 9:16pm
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Relighting Skyrim

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Description
Been almost three years (wow!) but thiis is likely the final update! Finally covered every location in the base game.

Fixes... the placement of lighting effects! In places where there are two fire pits or candelabras near one another there was one light placed in the middle of them in the base game, in a few cases this is necessary but the vast majority are now fixed. There's also many instances where light emits quite far away from the candle/fire/torch/etc. that's supposedly making the light, and a few that don't make any light at all! This mod aims to fix all that so light comes from individual light sources and all light sources make light making for a better looking, more realistic world. If you find any issues still post them, but understand this may be the final update, at least for quite a while.

*What this mod does*
-Makes all light come from a light source and removes lights where there isn't one.
-Disables/moves candles/fires/etc. as needed. The game has limits as to how mant lights can be in one area, so simply adding a light to every source isn't possible.
-Fixes windows and light comming from outside to actually change with the time of day.
-Fixes nearly all shadow stiping issues (not sure if I've gotten 100% of them, definitely fixes all major ones)
-Makes all applicable outside lights "light the landscape". Before they wouldn't light the ground directly under and around them.
-Adjusts the radius and brightness of vanilla lights to appropriate, more uniform levels. As oppsed to the base game where there's extremely bright/dim or big/small lights.
-Affects ALL areas of Skyrim except for Thalmor Embassy and Goldenglow Estate.

*What this mod does NOT do*
-Does not change image space settings or any gerneral lighting settings.
-This not a big "lighting overhaul" mod where the game will look completely different.
-Outdoor lighting from the sun/moon/auroras is completely unaffected.

*Latest Update, March 1, 2015*
-Completed all areas (aside from the couple I can't make myself sit through fixing) of Skyrim.
-This means every dungeon, fort, cave, dwemer ruin, house, city, town, mine and anything else in Skyrim has had its lights dealt with!
-Made torches emit a more orange light akin to real fire.

*Update - Not an April Fools Joke! 2014*
-More like Christmas for the Steam workshop subscribers
-ALL city/town interiors are now covered, thanks to Jawz for that work, I just finally merged it into this main file.
-A bunch more dungeons
-Quite a few bug fixes and touch ups (Temple of the Divines notably)
-Enjoy :)

*Update - January 30, 2014*
-Fixed a light in Dragonsreach Jarl's Quarters.
-Mzulft Boilery, Tovald's Cave, Soljund's Sinkhole, Rannveig's Fast, Fort Kastav, some of Fort Sungard, Greywater Grotto, Graywinter Watch- done.
-Started work on a couple others.

*Update - November 9*
-A lot more locations covered; Wolfskull Cave, Greywater Grotto, Dustman's Cairn, Forts Greymoor/Greenwall/Hraggstad, Gallow's Rock, Yngol Barrow, Glenmoril Coven, Gloombound Mine, and more.
-Couple bug fixes.
-Also now uses changes from the Unofficial Patch to avoid overwriting the corrections it makes.

*Available on Skyrim Nexus*
http://skyrim.nexusmods.com/downloads/file.php?id=17609
NOTE: Nexus file is called "RelightingSkyrim.esp" and the one you'll get by subscribing here is "lightplacement.esp."
They contain the SAME content, do not use both. The name here is the original one I used so I'm stuck with it as far as I know, not an issue, just subscribe here OR download from Nexus and you'll have no problem.

*Compatibility (or not)*
-This is NOT compatible with Realistic Lighting Overhaul (RLO), More Dynamic Shadows, and ELFX as they fix many of the same issues as this mod, edit the same lights, and add more lights on top of whats added by this mod.
-Will very likely cause issues/undesired effects if used with CLARALUX or any other mod that changes specific lights in the game.
-Works with "Climates of Tamriel," ENBs, "Realistic Lighting w/ Customization," Further Dark Dungeons for ENB," URWL, RCRN (i think), and anything like them.
-I fully recommend the "Lanterns of Skyrim" series of mods (for villages at least)
-Shouldn't conflict with anything else or give any kind of performance hit.
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223 Comments
talon Jun 18 @ 5:28pm 
I'm getting a "Obsolete. Update to latest version." error through LOOT. Should I ignore or is there actually an obsolete version??
Zephyress May 17 @ 7:07pm 
Love this mod!

@kerryn.honeybunch17 once you subscribe, steam will download and install the mod for you. When you hit play and the first menu pops up, a dialogue will run along the bottom telling you that the game is installing the mods and/or updating them. Once that is done, click on "Data Files" and check the boxes to activate the mods. Done!
kerryn.honeybunch17 Apr 12 @ 4:42am 
This is my first atempt at downloading mods via steam, could someone please tell me how to download the mods? I have subscribed
Vampire of the Volturi Apr 9 @ 8:56am 
10/10
Super Kitten Apr 7 @ 2:34pm 
I love this mod. It adds a much more realistic atmosphere.
jvanstensel Feb 14 @ 8:14pm 
This is my favorite lighting mod. It makes the lighting more realistic without making it too dark.
Loup Nov 27, 2016 @ 2:29pm 
Nice job!
Kittenborn Oct 31, 2016 @ 9:06am 
Your nexus link doesn't seem to work, I was hoping to check there to see if you have a version of this for Skyrim SE, I really love this mod and hope to use it in SE :)
c∅ Sep 28, 2016 @ 11:59pm 
Great mod, by the way.
c∅ Sep 28, 2016 @ 11:58pm 
A lot of the vanilla lighting is ridiculous, yes, but some of these are most likely choices made to subconsciously direct the player in a certain way. e.g. the light "emitting" from the door catches the player's eye, as well as the extra lighting on the buildings in the Markarth image. You could argue that the game has a goal of being realistic and should follow through with that in all aspects, but you know.