Portal 2

Portal 2

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Twocided
 
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Description
This might be somewhat of a mind bender. Let me know what you think, or perhaps how long it took. I've tested everything to see if there's a different or easier solution. If you can come up with an easier resolve, or just break it, I'm all ears.
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24 Comments
Skyferret  [author] Jul 21 @ 1:23am 
:)
Petutski Jul 20 @ 5:34pm 
Nice logical map. Thanks!
BUG Apr 27 @ 11:08am 
Nice puzzle,thanks.
Spaceminnow May 13, 2015 @ 3:30pm 
Good map. Important cube use sequence :)
Skyferret  [author] Nov 15, 2013 @ 10:48pm 
Can't recall that happening repetitively. I've done other puzzles where the cube dropper is as close as can be, and they seem to land okay. It could be the physics of the source engine. The behavior of an entity can change. A simpler solution would be to block it in on each side. I keep it in consideration.
Which reminds me. This map, Cubicide , uses that.
psn_markm1978 Nov 15, 2013 @ 10:27pm 
Okay, first off, really good puzzle for the most part. But, I had to hit F7 three times because the repawning companion cube bounced off the light bridge and fell to the floor below. If you put a tractor beam on the floor directly below that section of the light bridge, on reverse, behind a grate. And, have it trigger on the same timer with the pushing tractor beam, it would stabilize the block and land it squarely on the light bridge. Just my two cents!

My Collection: http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
martinbarrett Sep 30, 2013 @ 2:04pm 
Yes.
I did not know there was a sequence.
Till I read the post below.
Skyferret  [author] Sep 30, 2013 @ 1:27pm 
You mean you hit the right Ball and Cube sequence from the start?
martinbarrett Sep 30, 2013 @ 1:02pm 
I got lucky.
Bad_Aim Jun 10, 2013 @ 11:01pm 
I did the whole routine just to find I brough the wrong objects with me, so effectively had to start again with the right ones. Another very fun and well thought out puzzle, Mr. Ferret!