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Diversity Gels
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16.782 MB
May 14, 2012 @ 7:46am
May 21, 2012 @ 11:25am
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Description
"While I was out investigating I found an exciting new test element..."
-GLaDOS
Well, I had aimed to create an introduction puzzle for a new idea for use of diversity vents. This puzzle was aimed to simply introduce the element; so it's meant to be easy but innovative.
Possible side-effects include: thinking out side the box, confusion, depression and death. But the most important thing is to have fun with it.

In short:
Difficulty: Easy
Aim: Introduction of a new test element
Version: RC2

Make sure to try Rapid Effusion and 3 Gels too!

Update!
Can you find the companion cube?
Tip: It's not hidden where you'd suspect it...

There's also a walkthrough video, for those who get stuck. I don't suggest watching it, though, unless you really are stuck as it will spoil your experience later.
99 Comments
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gamecreator Jul 3 @ 8:55pm 
Fun use of an infequent feature.
Mr. P. Kiwi  [author] Feb 26 @ 9:57am 
@Sleter
Must be connected to the fact GLaDOS didn't play her line (the door opens when she finishes it) Try changing the language, maybe there is no translation to these lines in your language...
Sleter Feb 26 @ 12:44am 
The trigger that opens the entrance door is broken:
http://www.youtube.com/watch?v=RJ11j5wQCMc
PsychoBR Nov 10, 2013 @ 2:01pm 
Nice puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Mr.Johno Sep 28, 2013 @ 5:27am 
Awesome! 4.5/5
Kukulkahn Sep 23, 2013 @ 7:31am 
Thanks P. Kiwi ! The problem is that i'm not actually making an isolated map, but I'm trying to integrate a full vaccum tube set in the BEE2 mod for their use with the puzzle editor. I saw what you did with the particle effects and logic branches. This is a very beautiful solution but i can't integrate it to make custom vactube rides with pieces in the editor, that would just be impossible. Though, there's no doubt i'll be using this when editing isolated hammer maps!

I had another idea of simulating this gel transportation effect by using kind of an invisible prop_tbeam or something, but that would be difficult and buggy for shure. Do you have any other ideas?

Again, good job, keep working!
Mr. P. Kiwi  [author] Sep 23, 2013 @ 2:29am 
@Kukulkahn - You might also want to explore prop_paint_bombs. You can say they act like normal prop_physics, so it might be easier for you to use them. However they will not appear as a stream of gel (like in my map) but rather big gel blobs, separet of each other.

Looking forward to see what you come up with,
Happy mapping :)
Mr. P. Kiwi  [author] Sep 23, 2013 @ 2:05am 
@Kukulkahn - Thanks! I'm glad you enjoyed the maps.

Sorry this took so long (I was away for the last week). Anyways, in Diverity Gels the gel is what you might call "cinematic". It's not really physics at work there: I used a particle effect (blob_curve_blue) which makes the gel look like it's being sucked through the tube. When you turn the laser off the particle stops playing and a real info_paint_sprayer starts, well, to spray paint. This is the only way to make a stream of gel travel through vents.

You might also want to read this and this.
Kukulkahn Sep 16, 2013 @ 7:13pm 
Hello Kiwi, first of all, amazing maps !! Your vactubes are incredible.
Just one question, I've been trying my own vactubes, but looking all around in hammer only managed to transport physic objects, not gels. It doesn't work with normal trigger_push or similar. I'm becoming crazy to make gels work out with tubes. Can u tell me what kind of brush/entity did u use to make gel transportable in the tubes??

Thank you so much
Darkstar Sep 2, 2013 @ 12:09pm 
I found the Companion Cube as I was looking at your map in hammer, so I chould learn something.(I'm not telling where it is!)