8377 ratings
Diversity Gels
File Size:
16.782 MB
May 14, 2012 @ 7:46am
May 21, 2012 @ 11:25am
3 change notes ( view )
"While I was out investigating I found an exciting new test element..."
Well, I had aimed to create an introduction puzzle for a new idea for use of diversity vents. This puzzle was aimed to simply introduce the element; so it's meant to be easy but innovative.
Possible side-effects include: thinking out side the box, confusion, depression and death. But the most important thing is to have fun with it.

In short:
Difficulty: Easy
Aim: Introduction of a new test element
Version: RC2

Make sure to try Rapid Effusion, Stopping Potential and 3 Gels too!

Can you find the companion cube?
Tip: It's not hidden where you'd suspect it...

There's also a walkthrough video, for those who get stuck. I don't suggest watching it, though, unless you really are stuck as it will spoil your experience later.
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27lettuce Sep 7 @ 6:47pm 
First thing I noticed was the companion cube behind the elevator XD Man alive, I got my hopes up... Anyways awesome chamber!
quenvigentillion Sep 2 @ 12:55pm 
my first map download (its has been a year)
dante Aug 10 @ 11:50am 
@Mr. P. Kiwi
According to BEN 77, who had a fan push gel a bit, the Point_Push entity pushes gel!
csalrin Jul 28 @ 4:57am 
Loved everything except GLaDOS's death threat...
gamecreator Jul 3 @ 8:55pm 
Fun use of an infequent feature.
Mr. P. Kiwi  [author] Feb 26 @ 9:57am 
Must be connected to the fact GLaDOS didn't play her line (the door opens when she finishes it) Try changing the language, maybe there is no translation to these lines in your language...
Sleter Feb 26 @ 12:44am 
The trigger that opens the entrance door is broken:
PsychoBR Nov 10, 2013 @ 2:01pm 
Nice puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Mr.Johno Sep 28, 2013 @ 5:27am 
Awesome! 4.5/5
Kukulkahn Sep 23, 2013 @ 7:31am 
Thanks P. Kiwi ! The problem is that i'm not actually making an isolated map, but I'm trying to integrate a full vaccum tube set in the BEE2 mod for their use with the puzzle editor. I saw what you did with the particle effects and logic branches. This is a very beautiful solution but i can't integrate it to make custom vactube rides with pieces in the editor, that would just be impossible. Though, there's no doubt i'll be using this when editing isolated hammer maps!

I had another idea of simulating this gel transportation effect by using kind of an invisible prop_tbeam or something, but that would be difficult and buggy for shure. Do you have any other ideas?

Again, good job, keep working!