39 ratings
The Tao of Jay Version 0.4
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7.407 MB
May 13, 2012 @ 1:56pm
May 16, 2012 @ 12:35am
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Description
A work in progress. Version 0.3 Testing out the concept of automated actions.

The portal-able panel is by default on, but you don't have enough height. You have to press the button to remove the laser field of death to drop down far enough to fling yourself up, but pressing the button also starts the automated sequence that alternates between flipping the panel on and off.

When designing mechanisms like this it is good to be able to show the player how it works. Hiding it does not help them solve anything.
9 Comments
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Juggler Sep 26, 2012 @ 11:26pm 
Neat, I like the automatic cycle machines. I'd been looking for ways to make those.
kamggg Jun 6, 2012 @ 4:46pm 
kamggg Jun 6, 2012 @ 4:45pm 
I liked the map overall... but it was somewhat frustrating to keep getting killed in that first laser field. It's difficult to time it just right.
Jay  [author] May 17, 2012 @ 10:26am 
The second one isn't really a puzzle, it's a demonstration of how to automate a process with items.
RealLifePudding May 17, 2012 @ 3:28am 
the first puzzle is interesting. the second one not so much
Prom King May 17, 2012 @ 3:05am 
The first room seemed a bit bright. The lights on the floor look weird when you put orange gel on them.

Overall it looks like a good map with interesting use of scripting methods.
psn_sega651 May 15, 2012 @ 3:23pm 
Interesting map, forced me to think in a different way than I was used to. I'm interested in some of the ways you did the automation. I also never used the 'death hole' in the first area. I was able to jump up using blue gel & remove the cube on the platform breaking the automation. All in all, a good job for an early version. Look forward to seeing it finished.
Lieutenant Doge May 13, 2012 @ 4:28pm 
(cont)
After feeling like I wasn't making much progress while spreading gel(I spread the blue in preparation for the jump very first thing and had to redo it later) I completed the second room with immense satisfaction.
Lieutenant Doge May 13, 2012 @ 4:28pm 
#F4F Review, (Spoilers)
- Lighting is great, everything is well lit.
- The pedestal button triggering the flip panel is in a strange place, I thought it triggered the speed gel and I didn't really understand what the button did until I walked and followed the light up line.
- I never used the flickering death hole in the first room, I dropped through the ceiling and bounced all the way over to the button.
- The flicking floor was too fast for me to risk using it.
- I spent much longer getting the gel set up for the jump than I did doing the second room with the timed flip panel.
- The auto reseting timed panel is much much better than the usual pedestal based timer.
- In the second room I noticed there were extra fizzlers and there are lasers over the pit that I'm not sure were ever activated.
- I really like seeing the mechanisms
- I enjoyed the second part much more than the first room but the first room took longer when I had to figure out what the different buttons did.