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Double Jump
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May 13, 2012 @ 1:14pm
May 14, 2012 @ 7:23am
4 Change Notes ( view )

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Double Jump

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Description
You know, I'm sure that this was a lot simpler when I started...
2 Comments
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Chris Bondie Jul 13, 2012 @ 5:37pm 
Nice test chamber. A little time comsuming, but fun once youknwo what to do. Notbad at all. I like it.
Aicxe May 30, 2012 @ 12:54am 
Here be notes:

Raves:
1. I like the simplicity of the puzzle.
2. My cube-throwing ninja skills were tested. Cool.
3. The glass maze added a nice touch to it.
4. I seriously laughed at the floating cube. This is the first map I played that used that glitch.
5. OMGZ AN OPEN EXIT DOOR! I love open exit doors. It's like cake. Very tempting.

Suggestions:
1. Since it is only the two rooms where you don't want a portalable surface to appear, you can set the walls above the maze to white.
2. I could [s]barely[/s] not completely for the life of me see the weighted button . Maybe convert the entire left wall (from the entry door) to glass so people could see it .
3. If my speakers weren't turned up, I would never have heard the disintegration of the cube when I push the button .
4. You really don't need the gels on the further end of the room, because you can just take the stairs anyway.