33 ratings

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In 1 collection by Taxicat
Taxicat Tests
7 items
Five-way intersection chamber
Updated this chamber - few bug fixes
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mood3rd Jul 7, 2012 @ 3:25pm 
good interesting map.
I could not always see the cause & effect.
firstly, I did not notice the area to the 2nd chamber, for a while.
& with being able to go back & take cubes from previous chambers.
I did not know weather taking the wrong one would cause me to fail later on.
while dropping to the exit,
I thought, may be I should have brought a cube with me (which one).
lucky for me, no need.
note to self,
find out if I am eligible for a guide dog.
thankyou once again.
Le Petit Mort Jun 19, 2012 @ 9:59am 
The setup here is decent, but there are some serious issues with the flow of the map; it's fairly easy to get stuck, and I finished with an extra cube. Tighter gating and resets would be welcome improvements.
Matchu May 14, 2012 @ 6:31pm 
Fun! A few notes: On first playthrough, I brought my cube with me to the second chamber, and got trapped and had to reset (which, yeah, was my fault for trying to be clever, but always makes me sad). And, by a similar technique, I skipped the third chamber by just using the cube from the first chamber and using the cube from the second chamber. Both of these issues I think would be resolved by placing a fizzler across the entrance to the second chamber :D

Anywho. Fun gate mechanism - both cool-looking and never had me guessing about where I needed to go next - and fun puzzles. Fizzler room was my favorite :D