Portal 2
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[PTI] Into the opera II - Hallway [OLD]
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Description
After entering the opera building you stumbled upon a big metal door. What would be behind it? There are also 2 companion cubes, better to keep them close to you.

Play now the new map "Into the Opera I - Entrance" containing the PTI Entrance and Hallway maps: http://steamcommunity.com/sharedfiles/filedetails/?id=73512300
8 Comments
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Mr Fraggle (UK) Dec 30, 2012 @ 3:10am 
Nice simple map.Well done.
Artemide08 May 31, 2012 @ 3:44pm 
Done. Now moving to part III.
KFredje  [author] May 27, 2012 @ 5:03am 
Play now the new map "Into the Opera I - Entrance" containing the PTI Entrance and Hallway maps: http://steamcommunity.com/sharedfiles/filedetails/?id=73512300
KFredje  [author] May 25, 2012 @ 7:20am 
@Supreme Gamer: Something like that ;)

@<Moving-DEATH>: Haha, I kinda like to see (hear) how people try to solve it :) , about the cubes wandering off the buttons...I know they do that but I don't know why...I hope I can get it fixed when map is remade in hammer.
<Moving-DEATH> May 24, 2012 @ 9:08pm 
Map's fairly straightforward, but unfortunately for my (unobservant) self, I solved it...

The Hard Way:
• Utilized fling to move sphere, cubes, AND myself to upper level;
• Stacked two cubes on the right button;
• Portaled from the far-surface (after-bridge) to the near surface (before-bridge);
• Jumped on the stacked cubes;
• Threw the sphere through the portal to the far-end;
• Jumped off the stacked cubes into the portal to the far end;
• Grabbed the stacked cube from the near-end through the portal;

... and then I noticed there was an easier way. Go brain.

Issues:
There's this odd behavior where the cubes wander off the buttons by the stairs; I'm not sure you can do anything about this, but here's a heads-up that it exists.
Supreme Gamer May 24, 2012 @ 2:34pm 
I didn't quite figure out how you did the sound on the door, and the delay in opening it. I'm guessing you had a hidden laser-turret-relay-turret-relay section?
KFredje  [author] May 17, 2012 @ 4:40am 
Tnx for the command, also the one on my other map. The opening of the door had to have a delay so I came up with that idea and the sound effect was included with it. :)
zivi7 May 17, 2012 @ 4:03am 
A bit easy for experienced players. But the way to get rid of the turrets was nice. Also, I like the idea to have turrets in front of lasers for that explosion sound effect.