Portal 2

Portal 2

12,965 ratings
Without Portalgun: Paint the conveyor (c6m3)
 
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33.443 MB
May 13, 2012 @ 7:04am
May 14, 2012 @ 4:40am
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Without Portalgun: Paint the conveyor (c6m3)

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In 1 collection by Loo-Fi Triple Four
Without Portalgun Collection
4 items
Description
Perhaps, this is my last Without Portalgun map. I continue to develop idea of puzzles that must be solved without using the Portal Device. This map contains multiple gels, excursion funnel and a brand new testing element. It is conveyor.
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121 Comments
midi2002 Jun 6 @ 3:48pm 
Good job!
zeo1337 Apr 25 @ 4:45am 
Good show mate!
z34chris May 7, 2016 @ 6:52am 
made it out :)
z34chris May 3, 2016 @ 6:03pm 
not solved yet, but, I like your style :)
Skyferret Sep 11, 2015 @ 2:14am 
Thanks for the info. I guess that also explains why you left out the glowing orange light textures at each end of the conveyor. The last time I tried that I had orange sections moving all the way along.
Loo-Fi Triple Four  [author] Sep 10, 2015 @ 11:44pm 
Skyferret, there are invisible brushes (func_illusionary) with lights/white008 texture above every conveyor section (func_tracktrain). Actually, I made this conveyor by decompiling official Valve map and adding more sections to increase length.
Skyferret Sep 10, 2015 @ 7:20pm 
Awesome looking BTS. I know paint wont stick to prop_dynamic, but it will stick to a brush. The last time I made a conveyor by texturing func_tracktrain, or a parented func_brush, the sections would maintain the lighting info when the map spawns. This means I would see sections moving that were dark and light. So I'm wondering if you put a light entity above every section, or is there some other method?
Gunseeker Jun 21, 2014 @ 5:54pm 
Loo-Kin How Do You Actualy Take Away The Portal Gun?
Catch Jun 13, 2014 @ 3:28pm 
That would be great!
Loo-Fi Triple Four  [author] Jun 13, 2014 @ 2:01am 
Possibly never. WOPG mappack development is suspended now. Sad but true
But if you want, I can publish some maps that I made so far.