201 ratings
File Size
0.356 MB
Jul 4, 2016 @ 2:57pm
Nov 23, 2017 @ 12:14pm
15 Change Notes ( view )

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This mod adds additional functions to the power switch.

Here you have various research topics available, which will improve the functionality of the switch.
You can research the upgrade for a motion detector, an enemy detector and for a timer.


- Pawn Detection in Room: Available after research with the normal switch.
Detects if a Pawn (human, animal) is in the room

- Pawn Detection within 7 squares: Available after research.
Normal pawn detection mode for wall switches.
Normal switches can be switched between this mode and the pawn in room mode by repeatedly pressing the selection button.

- Enemy detection (within 1/2 of the map): Available after research.
Available modes: Switch on when detected and switch off when detected.

- Timer: Switches on and off at specified times.
Time is initially set to 6h->On and 20h->Off. This can be changed by pressing the buttons repeatedly

- Hidden power conduits can also be researched.

(Version: 0.18.1)
Language: English, German, Russian, Chinese

Thanks to duduluu and Biscuit now with a translation for Chinese (both)
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Haplo_X1  [author] 14 hours ago 
That is done intentionally. A motion detecting system is easily done, therefor automatically, but an enemy detection not so much. Think more about it that a colonist sees an enemy and then switches the switch. Therefor the flick designation instead of the auto switching.
groovybluedog 16 hours ago 
What I don't understand is why the timed and motion modes automatically turn on, the enemy mode requires a colonist to flick it. Why is this? Is this by design choice? Regards.
Haplo_X1  [author] Jan 21 @ 3:03am 
Sounds like a bug.. I'll look into it.
101=5, bryan=5 Jan 20 @ 3:40pm 
Confused about enemy detection mode

if I do auto on enemy detection it stays on all the time it seems

If i do auto off enemy detection it stays off all the time
Dare Arkin Nov 25, 2017 @ 5:57pm 
Question- do prisoners count as enemies? I'd LOVE to make my prison only actually draw power if there's a prisoner inside...
tnc Nov 23, 2017 @ 12:35pm 
that escalated quickly after your question @sbolla.
Sbolla Nov 23, 2017 @ 11:36am 
any news about an update?
Haplo_X1  [author] Oct 19, 2017 @ 2:20pm 
unfortunately not. You can reconnect them until they are connected to the correct power line but else there isn't much you can do, sorry.
Funkcanna Oct 18, 2017 @ 8:29pm 
Thank you - very helpful. As an aside, is there any way to prevent the items (lamps etc) from automatically choosing which grid/conduit they connect to? Its very frustrating having them randomly connect to a nearby conduit when the switch power is turned off.
Haplo_X1  [author] Oct 18, 2017 @ 10:58am