RimWorld

RimWorld

201 ratings
PowerSwitch
 
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0.356 MB
Jul 4, 2016 @ 2:57pm
Nov 23, 2017 @ 12:14pm
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PowerSwitch

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Description
This mod adds additional functions to the power switch.

Here you have various research topics available, which will improve the functionality of the switch.
You can research the upgrade for a motion detector, an enemy detector and for a timer.


Description:

- Pawn Detection in Room: Available after research with the normal switch.
Detects if a Pawn (human, animal) is in the room

- Pawn Detection within 7 squares: Available after research.
Normal pawn detection mode for wall switches.
Normal switches can be switched between this mode and the pawn in room mode by repeatedly pressing the selection button.

- Enemy detection (within 1/2 of the map): Available after research.
Available modes: Switch on when detected and switch off when detected.

- Timer: Switches on and off at specified times.
Time is initially set to 6h->On and 20h->Off. This can be changed by pressing the buttons repeatedly


- Hidden power conduits can also be researched.


(Version: 0.18.1)
Language: English, German, Russian, Chinese

Thanks to duduluu and Biscuit now with a translation for Chinese (both)
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81 Comments
Haplo_X1  [author] 14 hours ago 
That is done intentionally. A motion detecting system is easily done, therefor automatically, but an enemy detection not so much. Think more about it that a colonist sees an enemy and then switches the switch. Therefor the flick designation instead of the auto switching.
groovybluedog 16 hours ago 
What I don't understand is why the timed and motion modes automatically turn on, the enemy mode requires a colonist to flick it. Why is this? Is this by design choice? Regards.
Haplo_X1  [author] Jan 21 @ 3:03am 
Sounds like a bug.. I'll look into it.
101=5, bryan=5 Jan 20 @ 3:40pm 
Confused about enemy detection mode

if I do auto on enemy detection it stays on all the time it seems

If i do auto off enemy detection it stays off all the time
Dare Arkin Nov 25, 2017 @ 5:57pm 
Question- do prisoners count as enemies? I'd LOVE to make my prison only actually draw power if there's a prisoner inside...
tnc Nov 23, 2017 @ 12:35pm 
that escalated quickly after your question @sbolla.
Sbolla Nov 23, 2017 @ 11:36am 
any news about an update?
Haplo_X1  [author] Oct 19, 2017 @ 2:20pm 
unfortunately not. You can reconnect them until they are connected to the correct power line but else there isn't much you can do, sorry.
Funkcanna Oct 18, 2017 @ 8:29pm 
Thank you - very helpful. As an aside, is there any way to prevent the items (lamps etc) from automatically choosing which grid/conduit they connect to? Its very frustrating having them randomly connect to a nearby conduit when the switch power is turned off.
Haplo_X1  [author] Oct 18, 2017 @ 10:58am