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Concentration
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Description
If George Lucas digitally remastered a Portal test chamber, this is what you'd get. The room is densely packed full of puzzles, filling the screen wherever you look.

From the moment you enter, you'll need to keep your wits about you. Most of the obstacles have more than one way to defeat them, but tread carefully or you may find yourself right back at square one. Oh and these probably are the droids you're looking for. Remember, everything is there for a reason. Let the level tell you what that reason is.

No ninja skills or tricks are required - just brainpower and timing.

Feedback and blindrun/solution videos would be amazing! Please tell me what you think. The level is currently on its seventh revision, moving towards the end of its beta phase. Let me know if you find any traps or shortcuts.

Oh, and did you find the easter egg?

For more details of the Revision 7 changes, see the comments.
27 Comments
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alexbfree  [author] Aug 13, 2013 @ 7:16pm 
Thanks Dog G6 for your kind words and for the favourite!
"orderly complex" is definitely what I was going for :-)
I really hope they update the editor soon to let you add domino tiles.. I really wanted to give the level a bit more sense of order. As it is, if you fall off the track I intended, you end up improvising.. and while that's ok (I want to leave people with some freedom) it can leave people feeling a little overwhelmed/lost.

Thanks for the feedback about the funnel. I will investigate if there is a way to make that essential. I plan to do another revision in the not too distant future.
Dog G6 Aug 3, 2013 @ 2:55pm 
I pretty much did everything you intended except use the funnel. I didn't actually use the funnel for anything whatsoever. I naturally disabled the turret the way you showed in the video (before I watched the video or anything).

The level can make you take a bit to figure out WTF is going on, but I think that's an upside to the level; it's complex, but it makes sense without huge jumbled up nutty kind of complex. It's an orderly complex, even if that's not how it appears.

Overall, I enjoyed the level, as I thought it was gonna be the aforementioned "nutty" kind of complex level, requiring all kinds of crazy stuff to happen in sequence at the right time. I like the idea of multiple ways to do things, and openess of execution and sequence is something I use in my level design.

Thumbs up from me, and you know what? I'm gonna favorite this one. I've played probably somewhere around 70 or more singleplayer PeTI levels alone, and I've only favorited two, so thanks for the level!
alexbfree  [author] May 27, 2012 @ 9:25am 
(To Nagrom - continued)

I found your video very interesting because you found ways of getting around I did not know about.. but that's ok, I deliberately wanted to leave this level quite open, for variety. But I know this overwhelms some people.

I think what will make this level better is when we have access to the little 1/2/3 dominoes to indicate what order things should be attempted in... that will help a lot.

I'm suspending improvements on this level for the time being, until they give us more options to guide the player (i really don't want to put it "on rails").
alexbfree  [author] May 27, 2012 @ 9:25am 
Hi Nagrom - Thanks so much for the video!

Congratulations, you are the first person to solve all the puzzles more or less as intended! - in other words deal with the droids, then ascend for the sphere, use the sphere to gain access to the light bridge, then use light bridges & companion cube to turn on the funnel, then use the funnel to ascend to the faith plate, then position the laser cube remotely from the exit.

I can see that you struggled in a couple of places (e.g. when you didn't know about the funnel, or how to get back to the companion cube receptacle platform). I guess I need to make some of these things more obvious.

Here is the intended solution, let me know what you think, it should make more sense now: solution video
Lieutenant Doge May 21, 2012 @ 6:03am 
Here's a video: http://www.twitch.tv/nagrom_17/b/318914355
I didn't really feel like I knew what I was doing most of the time, I was doing a lot of stuff but I didn't know why.
alexbfree  [author] May 20, 2012 @ 1:18pm 
Thanks to Andrew Borhan for your blindrun, I just found it on youtube.

This is from an earlier version of the level, you found a number of shortcuts and you also found the easter egg... Try it again with the new version, you won't be able to use those same shortcuts.

I also have a solution video now if you or anyone else wants to see it.

Alex
DR3AM May 19, 2012 @ 9:29am 
I honestly tried to solve it the way it was intended but in my failing and falling I think I managed to stumble upon yet another way to get to the exit before I had to do much.
I'll have a video ready soon :P first on to your other map.
DR3AM May 19, 2012 @ 9:14am 
Hello again, for some reason steam didn't notify me about new messages here so I'm sorry about not responding sooner.

Live streaming is a great way to minimize file management indeed but you need a pretty decen't computer to get some decent quality. If you've got that down then there's really no downside to it.

Since I don't have that great of a computer I prefer the .dem way of doing things (however I did find out that for some reason I couldn't open files made by others, I could do this in other source games, which leads me to think it may have to do with editing maps and then the file versions not matching so you may wanna keep that in mind) but still, I'd recommend always recording a .dem if you intend to do a review, backups are a great thing :P

Anyhow, I'll give the map another playthrough now and I'll see where I end up.
alexbfree  [author] May 16, 2012 @ 11:41pm 
Revision 7:
- Made it physically impossible to reach the exit without using the intended route.
- Hid the easter egg a bit better.
- Made it impossible to use the laser without using the cube.
- A couple of minor cosmetic/playability tweaks following my own user testing.

I think the level is a lot more challenging now and I expect it's pretty much impossible to progress through the level without doing the puzzles.

More videos and feedback please!

DR3AM, Nagrom, I am now set up with twitch tv / camtwist / soundflower / adobe media encoder.. so I should be able to do some playthroughs myself.
alexbfree  [author] May 16, 2012 @ 8:20pm 
Hi DR3AM - Thanks for the videos you PMed me, really useful. I have more to ask you, but you are offline right now. Maybe you could send me a message by email / gtalk so I can contact you? I am alex dot bowyer at googlemail dot com. BTW, I am happy to play your levels in return if you like!!