Portal 2

Portal 2

34132 ratings
Timetravel concept
File Size
11.671 MB
May 12, 2012 @ 12:13pm
May 19, 2012 @ 6:00pm
13 Change Notes ( view )

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Timetravel concept

In 1 collection by DaMaGepy
DaMaGepy's maps
7 items
It's just a showcase map, NO real PUZZLES!
I've tested a new concept, made a simple room to test it, and then detailed it. I also added an optional "objective" to find a way out to the surface (grab the portalgun and go). The outdoor scene is ment for a few second peek, thats why you can't run out...
ps:The OUTDOOR map is complete! Play it HERE!

*** Want to play more Portal 2 custom map from me? Click HERE to visit my workshop! ***

If you like my maps, want more, or want to support me paying my bills (I am unemployed atm), please DONATE[www.paypal.com]

note: I didnt expected that a tryout concept map can become as popular as an actual map, so I'll definetely make a map based on this idea. But the actual puzzles will not depend on time travel, maybe events (but not objects) in the past affect the future, but it will be mainly for story (if you open a door or activate a panel or turn on/off something in the past, it affects every future, and you can also change things in each timeperiod). I plan multiple timetravel ahead, and every time the room and the area is more decayed, till the very end, where its so destroyed, its almost outdoor. Some puzzle/power fixing and indicators gathering (as in my map #3) to power up the portal again, plus 1-2 almost outdoor area. I was afraid if ppl will not like the idea of an outdoor scene, since it cant fit into the portal story and universe, but it will be a totally different story, so no problem.

To answer some common question:
- I will make a NEW map, since its just a concept showcase level, but become pretty popular
- in my maps whenever a music starts, I display the title in the bottom left corner. They are from game Unreal (1995).
- It was made in Portal 2 SDK: Hammer, about half year ago.
- It was just a concept map made for myself, and I decided that I publish it to workshop to see if players like the idea.
- synching objects thru time is not that simple: If you move a cube in the past, it should change location in the future too (and since the scenes can be a bit different in layout, then some problem can come up where they cant follow eachother). But if you move the cube in the future, it should not change the location of the old one, until you go back and touch it again. So to be safe, its easiert to just "remember" button and door states, and only place a cube in the future if its 100% its there in the past (on a button for example). But I will try to make some puzzle involving going thru the gate...
- the fizzler field is needed to prevent moving objects or to place 2 portal in each time, since it could be weird, that you can travel between times using the normal portalgun portals (if I allow placing one in the past and one in the future).
- Youtube walkthrough video in case you can't find the way out.
- Direct download link: http://www.hommm.hu/-/portal/portal2/damagepy_timeportal_test.zip (8.3MB)
- You can download most of my Portal 1 and 2 maps and their hammer sources from here[www.hommm.hu].
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[SP][SFMMac]ChaosControl Aug 10 @ 6:05pm 
Speaking of Time Travel:

Your idea here gave me the motivation on making actual Time Travel related puzzles. I already made 2, and published them on the workshop! If you want to take a look, you can find them on my workshop!
PixelGGamer Aug 5 @ 1:43am 
667th comment :3 Go away devil!
Milesiscool123 Jul 25 @ 3:53pm 
666th comment :O
jp Jul 12 @ 3:04pm 
Hi DaMaGepy,
Your work is absolutely superb! A piece of art in every map (great light ambiances and details) and original ideas in all your puzzles.
For the time travel concept, a solution for moving and using some objects in the past world could be that after using them, they disappear or they are destroyed. In such a case it' s quite easy (with hammer) to "kill" those ojects in the future world. Maybe not so easy to "justify" this destruction (for a credible scenario), but I've seen that your imagination is quite large...
Thank you for the real fun I had while playing your maps :-) jp
connortupton May 20 @ 4:08am 
Cool thanks! I checked out cube training already and I'll make sure to play no money...!
DaMaGepy  [author] May 19 @ 7:51pm 
@connortupton: If you want outside exploration map, check my 'No money for chambers 1' or 'Cube training' maps, they are outside, and I'm making No money for testchambers 2 at the moment, an outdoor adventure map...
connortupton May 19 @ 3:29pm 
thanks for the tip! i loved this map! there is nothing bad about it except that i wish it would have let you explore outside. i have no idea how you programmed this, even with hammer i cant figure it out. 12/10! do you want to play one of my maps? im new to steam and it would be great to get some publicity. (They're not nearly as cool as this one im afraid) :(
DaMaGepy  [author] May 17 @ 4:48am 
check the youtube walkthrough video...
connortupton May 16 @ 5:23pm 
it lookes cool and i like the concept but i have absolutely no idea what to do. could you help please?
joeagle12000 Apr 10 @ 9:50pm 
Id like to see where you go with this good work...