723 ratings
The Unknown Part 1
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7.847 MB
May 12, 2012 @ 8:32am
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In 1 collection by KLJF22
The Unknown
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Description
You awake in a pile of broken glass, with a pounding headache and no memory of how you got there. Your only goal is to find your portal gun and escape from the building.

Note that this is my first map every created using Hammer World Editor and it was originally created using the Alien Swarm SDK, before the Portal 2 SDK was release, so I apologize for any sloppiness in the map.

Click Here for a Walkthrough
29 Comments
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EuroSong Oct 20, 2013 @ 12:34pm 
Great chamber. I loved the laser puzzle. Kept getting burned, but I got there in the end :)

If you like to think outside the box and you want a real challenge, try my chamber "Misdirection" at http://steamcommunity.com/sharedfiles/filedetails/?id=140602475
[Tom K] Sep 27, 2013 @ 8:16am 
Hi. Here is my blind play of p1 and p2. Check the video description to find your part. http://www.youtube.com/watch?v=rFHvFsFd-yY
jmorphminecraft Sep 25, 2013 @ 5:59am 
AWESOME! How did you do that?
Lord Aerostitus Sep 22, 2013 @ 10:59am 
ok... that ending was the creepiest ****ing thing I have ever experienced ._.
Steph Sep 21, 2013 @ 8:43am 
Nice work, it could make the history of portal 3
Earthboy Sep 18, 2013 @ 6:05pm 
On the whole, I liked it. I agree with wildgoosespeeder about it being tedious with all the crawling, and it was a little too long overall. I disagree with wildgoosespeeder and lightmare about taking advantage of the game physics. I think that is perfectly reasonable to expect the cubes to act in-game the way they would in reality. Not the same thing at all as exploiting a glitch, this is expected behavior. If players need to learn something new, so much the better!
Assasin_of_the_Shadows Sep 12, 2013 @ 12:00pm 
What even happened at the end?
Bonkai Sep 6, 2013 @ 11:21pm 
Good job! The tests were challenging... but... the ending scared the hell out of me.
Lightmare =tgt= Sep 6, 2013 @ 2:19am 
Going to have to go with wildgoosespeeder on this one. :/
For those who don't already understand that things like turning the boxes on their sides , with the game not being built around those elements and those parts not normally being very apparent to the previously advanced players, it makes things overly (and maybe unneccessarily) difficult and confusing. It's kind of like building a stage around strafe-jumping or around glitching through walls or other things like that, and this only caters to a more specific group of players rather than being easier for everybody to enjoy.

It was very troubling for me because I really enjoyed the map up until this point. I'm still giving a positive vote because I know this couldn't have been particularly easy to create (as opposed to the PeTI).

Would any one like to try one of my PeTI maps?
http://steamcommunity.com/profiles/76561198062290606/myworkshopfiles/?appid=620
doghome107 Sep 5, 2013 @ 4:10pm 
what happend at the end?