1,173 ratings
Medical Tab
File Size
0.318 MB
Jul 2, 2016 @ 3:11am
Jan 20 @ 8:27am
24 Change Notes ( view )

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Medical Tab

Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.

Does not require a new save game Can safely be enabled/disabled in ongoing saves.

Shows vital medical statistics for Colonists, Animals, Prisoners, Visitors and Hostiles*. Medical care designation, including mass and default assignments Overview of bleeding rates, pain and infection/disease/immunity progress See efficiency on all capabilities Schedule new operations and see planned operations Sort by everything

*: The hostile tab will by default only show downed hostiles, as I consider showing all hostiles cheating. There’s a toggle in the mod options to show all hostiles instead.

Powered by Harmony

- Racoon: German translation
- duduluu: Chinese translation
- MossieuLeBlanc: French translation
- kPherox: A16 update
- Bronytamin:
- WNJStudio: Updated chinese translation
- Arex-rus:
- mora145:

Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

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This is version v0.18.1.4

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TheGster Mar 10 @ 5:05pm 
@Fluffy, thanks if ya read this, but i have a suggestion for a mod. Everyone, when you prioritize a job, specifically one for far away from where the pawn currently is, doesn't get a little annoying where they will starve or almost (sometimes will) get themselfs hurt or worse when they do it. Wouldn't it be great if there was a way so you sorta semi-prioritize something, so the pawn doesn't collapse of exaustion oe starve, so they still eat and sleep, but will do the semi-prioritized work before any other work.
Just a suggestion!

inn0s Mar 4 @ 1:32am 
Would love to see Toxic-buildup in the mdecial tab. Love it so far! Thank you! :starite:
[lsd] Duke Alexander Mar 1 @ 8:38am 
Saves me so much time. Amazingly useful :)
DSR | NoX Feb 17 @ 3:44pm 
I will try. Thanks for the info.
Fluffy  [author] Feb 17 @ 3:38pm 
@DSR | NoX; Please!

Get started with how to translate mods (and the core game) on the ludeon forums, on the mods->translations subforum. Duduluu has made a nice tool to create the necessary files and get you started.

I prefer if you sent in the translations as a GitHub pull request, but just sending the files over will work too.
TruculentTonka Feb 17 @ 3:29pm 
DSR | NoX Feb 16 @ 8:09am 
may I help you for Turkish Translation?
Aureole Feb 12 @ 1:03am 
@kjmorrs24 I had a similar problem, verify the integrity of Rimworld using the properties tab ;)
kingy10005 Feb 8 @ 10:28am 
your welcome so much mods to read about yours are a must have with out making the game feel cheating they feel like they should be in the game in the first place :P
Fluffy  [author] Feb 8 @ 12:08am 
thanks :)