812 ratings
Medical Tab
File Size
0.311 MB
Jul 2, 2016 @ 3:11am
Aug 11 @ 1:56pm
18 Change Notes ( view )

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Medical Tab

Adds a comprehensive medical overview tab, showing your colonists’ health at a glance.

Does not require a new save game Can safely be enabled/disabled in ongoing saves.

The medical tab was rebuild from the ground up for A17. That means many improvements, but possibly also some new bugs. Please let me know if you found any bugs, weird behaviours, or have a suggestion.

Shows vital medical statistics for Colonists, Animals, Prisoners, Visitors and Hostiles*. Medical care designation, including mass and default assignments Overview of bleeding rates, pain and infection/disease/immunity progress See efficiency on all capabilities Schedule new operations and see planned operations Sort by everything

*: The hostile tab will by default only show downed hostiles, as I consider showing all hostiles cheating. There’s a toggle in the mod options to show all hostiles instead.

Powered by Harmony

- Racoon: German translation
- duduluu: Chinese translation
- MossieuLeBlanc: French translation
- kPherox: A16 update
- Bronytamin:
- WNJStudio: Updated chinese translation

Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Are you enjoying my mods?
Show your appreciation by buying me a coffee (or contribute towards a nice single malt).


This is version v0.17.1.13

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Fluffy  [author] Aug 12 @ 3:31pm 
You're welcome :)
Winter Aug 12 @ 10:01am 
Filter button, yay!
"The" SeanMacLeod Aug 11 @ 1:16am 
Just noticed the coffee catmug .gif; priceless
Barn Dog Aug 10 @ 10:47pm 
Love the mod, but I've been getting an error where I cannot change from the visitors tab, the other tabs work fine, but once I click visitors the button seems to stop working.
Fluffy  [author] Aug 1 @ 1:04am 
Fluffy  [author] Aug 1 @ 1:04am 
@Ninnetyer; Tynan himself gives a basic intro here, specifically the bottom part of 'How to translate', about keyed and definjected translations.

The keyed translations are the file you mention, these are used directly in the code. Definjected translations provide translated strings for the labels and descriptions of objects, worktypes, diseases, etc.

Easiest thing to do is to take an existing translation and just copy paste that as a template, and then change all the strings.

(the chinese one is the most recent, and will include all strings - the european languages are probably easier to understand for you, but are slightly outdated and may be missing a few strings)
Ninnetyer Jul 31 @ 1:51pm 
I haven't found any info about translating in the forums. But I would assume that I should translate this file: ".../MedicalTab/Languages/English/Keyed/Keyed-en.xml" or am I wrong about this one?
Fluffy  [author] Jul 31 @ 2:49am 
@Winter; I can do the first (filter) suggestion [I've made a feature request [ url=https://github.com/FluffierThanThou/MedicalTab/issues/18 ]here[/url]], the second (all treatable) gets a bit trickier as the columns differ a bit for the different lists. Glad you like it!

@Ninnetyer; That'd be cool! There's instructions on translating the game on the official forums, the same applies for translating mods. If you do take this on, I'd appreciate if you could make a pull request on github (much easier for me), but if you're unfamiliar with git/github, feel free to just send me a link to the files (dropbox or some other file sharing service will do fine).
Ninnetyer Jul 27 @ 5:27pm 
Coold mod, I would love to translate it to spanish.
Winter Jul 27 @ 10:25am 
Love the medical tab, thanks very much for sharing.

My animal list gets a bit long at times; would it be possible to add a checkbox to display only patients with treatable conditions? Or perhaps another list option after Hostiles, containing only the treatables from all other lists.