78 ratings
Mind Cage
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File Size:
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5.110 MB
May 12, 2012 @ 1:38am
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Description
My simplest chamber that is more style than substance. Exploration is neither required nor recommended. Everything you need for the solution is right infront of you.

Solution Video: http://www.youtube.com/watch?v=effHXBejNx8
14 Comments
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mood3rd Sep 5, 2012 @ 1:14pm 
good map
dispite negative comments, I did not have a problem.
took me a little time to figure out.
but your ant lines, from buttons to panels, explain a lot.
the very noticable ledge that sticks out like a saw thumb
(near the first button)
I put a portal there, another above it & droped in the cube, for infinate drop.
then I fired a portal high up, to launch the cube towards the button, that activates the panel near the exit. then portaled over, jumped towards exit & left the chamber.

sorry to hear you had problems with your pc.
no deaths for me.
tntpurves Aug 3, 2012 @ 11:20pm 
very cool it took my like 100000000 times of dying to get it:)
esmo Jun 28, 2012 @ 6:43am 
looks stunning but the redundant flip panels hurt the quality of the map.
Geneosis Jun 27, 2012 @ 10:03am 
Too much useless places to go and too much ways to get stuck stupidly -_-

I just red the precedent comments and that's sad you can't fix it easily ^^"
axiom  [author] May 22, 2012 @ 3:16pm 
My computer broke and I lost the .p2c file for this map and hence cannot fix the parts where you might get stuck. If there's a way to convert .bsp to .p2c please let me know. Otherwise I will try to remake the map when I have time.
whypinto May 18, 2012 @ 8:47pm 
Wow, very cool puzzle, it has given me some crazy ideas. The lighting and mood of the puzzle is also top notch. Cheers.

I'd love to know what you think of my puzzles: {LINK REMOVED - Please don't spam, and be wary of scams.}http://goo.gl/Uovul
Bilateralrope May 17, 2012 @ 6:59pm 
Misdirection is a reasonable way to make solutions hard to work out. However, it does mean people will try things they shouldn't do. Making them much more likely to get stuck if getting stuck is possible. Allowing people to get stuck is a position where they are still alive, but they have no choice but to restart the level or kill themselves is bad level design.

For this level, fixing this problem is simple. You have 3 places where someone could get stuck:
- The gap just in front of the exit door. If holding down the button also raises a platform to cover the gap, that fixes this problem and makes it easier to get to the exit door.
- The two alcoves my crosshair is on in these screenshots: http://steamcommunity.com/id/Bilateralrope/screenshot/594719179066592284?tab=public and http://steamcommunity.com/id/Bilateralrope/screenshot/594719179066586993?tab=public Just make one of the surfaces in each a portal surface, and the player can easily return to the start.
axiom  [author] May 17, 2012 @ 2:50pm 
I much prefer not to conceal anything (as I'm sure you can tell from my other puzzles), except in this case I needed the walls around the button which would have been too suspicious on their own, hence the Escher drawing.
KennKong May 17, 2012 @ 2:30pm 
Attempting to conceal the solution to a puzzle is a valid goal, but there is too much of a good thing here. Trivial puzzle in an Escher drawing of a room.
http://youtu.be/PfFqEtBZxyI
SwiftHF May 17, 2012 @ 12:02pm 
I'm stuck lol. Can't figure it out D: