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A Portal puzzle with no portals? It'd be simple if we could only turn off those lasers....
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theironpaw May 15, 2012 @ 3:55am 
interesting. I completed your level. I dont like the cramp section with the turrets/lightbridge. didnt really catch me why it was there. "I know about getting the cube" but i think just add some interesting level design. and keep the same gameplay/puzzels you got there.
Hackwode May 13, 2012 @ 6:10pm 
Really good fun this one. I enjoyed the lighting design in the 3-cube room. Layout could be a little more intuitive in that room, as the button behind the pillar was hard to see. All in all, a great chamber with escape routes from sticking places. However, at the companion cube section, I found it could've been possible to leave the cube behind and be unable to retrace your steps.

To fix this, you could put in a flip panel for a portal when the companion cube is removed. This test was a joy to be a part of.