Portal 2

Portal 2

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Pit and Pendulum
 
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May 11, 2012 @ 5:36pm
May 28, 2012 @ 7:55am
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Pit and Pendulum

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In 1 collection by Arcade Fiction
POErtal
4 items
Description
From the Diary of Edgar Allan Poe - May 27th, 1827

I was ashamed-unbelievably ashamed at the downfall my finances had taken. It was so that I had to leave university after only one semester on account of non-payment of tuition. I had thought my only option was to enlist; however on the way to the recruiter I met up with a gentleman from Aperture Science. They were looking for educated men, such as myself, with an eye for the creative to design test chambers for a new product they were working on. The pay was good and I thought once I replenished my savings, perhaps I could return to university.

I wanted to impress with my first chamber so I developed a room with a pit that could result in failure or ascend the tester to victory. I also added a pendulum like jump that I thought gave the whole thing a nice touch.


Part One of Four
http://steamcommunity.com/sharedfiles/filedetails/?id=73267878
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21 Comments
Petutski Jan 7 @ 5:31am 
Nice logical, fun map! Thanks!
ProfDave64 Jul 14, 2013 @ 5:45pm 
Found your level with a search for the #F4F tag.

You might be surprised how many dumb ways I tried to get the cube up where I needed it. It looks like *maybe* 1 out of every 100 times, a lucky player can launch the cube up by dropping it into the pit and then doing a trick shot with his portals . But I got lucky, and your solution was much more elegant.

Compared to what I had been trying, it was a slam dunk ! :-)

Landing on the glass was surprisingly finicky. If you want to avoid that, maybe just put a portalable wall above the glass somewhere. When the player gets high enough, he can shoot a portal at it, fall one last time, then fly out up where he wants to be.


Can you try my level, "East-West Hopscotch":
http://steamcommunity.com/sharedfiles/filedetails/?id=159658905

It's my first level, but well-tested, in solid shape, and, I think fun / clever.

Thanks.
⎛ YA DICK'EAD ⎞ Nov 21, 2012 @ 4:14am 
yeah this is a skill map not a puzzle still fun #F4F
mechtakendall Jul 20, 2012 @ 10:32am 
Not as much a puzzle as a skillz test. Unlike most though, I didn't have too much difficutly with it (I suck at skillz maps and don't really like them, but this one wasn't bad). I was able to drop the cube through the portal, follow it and then portal the surface on the wall such that the cube took the trip over the glass but I wasn't launched. In other words, with a little work, no need to dunk it. Difficulty 7/10 (for skillz) Design 6/10
RealLifePudding Jun 8, 2012 @ 10:24am 
i just threw the cube over the wall, works aswell maybe add a litle puzzle on how to get the cube over there
wrongu Jun 7, 2012 @ 1:57pm 
Great concept - I like how the tractor beam takes you where flinging can't, and the idea of a pit of both flinging-and-death.

[SPOILERS] Flinging with the cube, and later landing on the glass could use a bit of polish. Otherwise, awesome!
VexatiousVulpineVixen Jun 3, 2012 @ 8:14pm 
I really liked this chamber.
Arcade Fiction  [author] Jun 3, 2012 @ 6:15pm 
Haha, thanks tiagoling. I agree with your assesments. Have been thinking of a way to make that last fling a little easier. I will add one of your maps to my que, but I am out of town at the moment so won't be able to play until later this week.
tiagoling Jun 2, 2012 @ 7:58pm 
Now, the proper feedback:
Again, I feel that once you know what to do, everything else is a piece of cake.
I think this map should act as a introduction to the fling yourself with the cube concept, which would be more thoroughly explored in another map.
And last, trying to land on the glass after the vertical fling , is a bit tricky. I currently don't have a proper suggestion on how to improve it, perhaps lowering the glass? Or making the fling higher so that you have more air time to move around? I don't really know, just try to make it less dependent on timing and skill...
And I think that's all.
tiagoling Jun 2, 2012 @ 7:58pm 
Keeping up my end of the #F4F =).

I feel that once you find out what needs to be done, it is a fairly simple map. Before that... heh...
I overcomplicated my initial approach which frustrated me until I sv_cheated myself to the end of the map xD. On my first run, I tried to fling the cube using the angled panel in its original position. I got frustrated. Then, a few days later, I tried again, this time (without any hope) I flinged myself with the cube... and made it . My original thought was "REALLY?!"...

[LOL, comment exceeded 1000 characters. Will continue on a second post]