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Paradoxis - Final Version
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8.007 MB
May 11, 2012 @ 1:26pm
May 13, 2012 @ 4:38pm
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Description
While I love creative solutions, I figured that a certain specific exploit was too easy to... well, exploit. So here's a better version that's significantly more difficult.

Featuring an exit that's "so close yet so far" away, nice lighting and a fairly challenging puzzle mechanic, Paradoxis could only be better if Portal supported non-Euclidian geometry!

Actually, it's got some nice faith plates, a gravity-lift, and some excellent vertical design. I've cut out all the excess, and this final chamber looks the best and has a fairly tricky solution.

I'd rank this at Medium-Hard difficulty, with death being probable on your first attempt.
2 Comments
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TheIronSky  [author] Jun 12, 2013 @ 8:16pm 
I was really just being facetious. I've seen mods do it, but it's not worth it. The map was fun though, no? It's been a while, but I remember it being tricky.
Yaanu Jun 12, 2013 @ 5:44pm 
Actually, it IS possible to implement non-Euclidian geometry in Portal 2. Look up "linked-portal-door" in the SDK.