457 ratings
Animal Tab
File Size
0.585 MB
Jun 27, 2016 @ 12:01pm
Aug 22 @ 4:22am
13 Change Notes ( view )

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Animal Tab

Adds extra functionality to the Animals tab

Does not require a new save game. Can safely be enabled/disabled in ongoing saves.

First released back in A12 (or was it 11?) this mod vastly improved the vanilla animals tab. Evidently, Tynan agreed and the mod is now (mostly) part of the vanilla game. I still feel this mod looks better, and adds enough extra functionality (sorting, filters, renaming) to make it a worthwhile replacement.

Gender and lifestage icons on the animals tab. Easily keep track of your chickenfarm! Butchery designation right from the animals tab. Sort by name, gender, lifestage/age, and bodysize (meat). Filter by race, and a variety of attributes. Rename (named) pets. Don’t like the name Buttercup for your Warg? Change it! Mass assign masters, or assign all to bonded masters.

- duduluu: Chinese translations
- urty5656: Introduction to the magic of reflection & translations, Korean translation
- rgponce: Brazilian Portuguese translation
- frenchiveruti:

Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

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This is version v0.17.1.0

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cammillotto 12 hours ago 
@fluffy thanks for listening! and while I'm in suggestion mode, it'd be great if you could spend some time on a Caravan Tab - in other words, an improvement of the caravan forming UI...(such as mass selection of animals...)
Carbs 18 hours ago 
Needs an intelligence filter. I don't even need to ever see animals below intermediate intelligence, and mostly I only need to see advanced intelligence animals.
Fluffy  [author] Sep 21 @ 2:59am 
@cammillotto; I guess I could have a non-intrusive little bit of text listing the head count somewhere.
@Dangit Bobbeh!; I have no idea, let me know if you find out ;)
@Overfox; that's already there, try holding alt while hovering over the area column header (I think it's alt, might be a different modifier, it's listed in the tooltip).
@WorkingInDust, Cammillotto; bingo!
cammillotto Sep 18 @ 12:58pm 
I think it's an alert for bonded animals so you don't tick them accidentally
WorkingInDust Sep 17 @ 2:02pm 
Does anybody know what it means when the 'slaughter' check box starts turning a shade of red? There isn't any popup help on it and the googles turn up very little. Otherwise, great mod! Makes animal management a breeze.
cammillotto Sep 13 @ 12:25pm 
Overfox; there's a mod to do so but doesn't work with ANimal Tab for the moment, It's Better Pawn Control https://steamcommunity.com/sharedfiles/filedetails/?id=775061248
Overfox Sep 13 @ 4:12am 
Please, Please, Please do something like "Mass assign area". I can't stand having to manually assign 400 chickens to the safe zone every time there is a raid. Manually scrolling down the list, dragging the mouse is just terrible.

Maybe you could optionally make collapsable groups like "chickens" "muffalo" "foxes", so I could chose to put all chickens into the safe zone and all cougars out to hunt.
Dangit Bobbeh! Sep 12 @ 3:18pm 
Does this work with animals logic?
cammillotto Sep 7 @ 2:32pm 
hey there
one small suggestion for the animal tab: headcount (also when filtering)
I can get the number of animals via the Mgt tab but having it on the Animal Tab would be sweet :-)
"The" SeanMacLeod Aug 23 @ 6:41pm