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Concept: Panels and alternating buttons
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Description
The cube is dropped onto a series of faith plates that bounces back and forth, its path collides with the panels on the ceiling. The buttons on both sides of the room trigger these panels to retract with one button doing panels 1, 3 and 5 and the other doing 2 and 4. By moving back and forth on these buttons using portals you can help guide the cube over to you.

Due to the mess of wires, lighting strips are used to help show which panels will move when the button is pressed. The square cube is dropped for the purpose of allowing the player to start when they want without the round cube constantly bouncing all the time.

This map is just a concept idea in an attempt to figure out puzzles for proper maps.

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1 Comments
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Tuff McAwesome May 14, 2012 @ 4:56pm 
Very cool concept and very nice execution! I'd love to play more chambers in this style!