The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Way of the Monk - Unarmed Overhaul - Part 1
 
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81.580 MB
May 10, 2012 @ 2:29pm
Aug 28, 2012 @ 11:39am
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Way of the Monk - Unarmed Overhaul - Part 1

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NEWS/INFO
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Version 1.4
28 August 2012
Woverdude

8-28-12: Version 1.5 has been uploaded! I apologize for the delay. I've been pretty busy and tired recently because of the new school semester. I will start work on version 1.6 soon.

If you enjoy it, please endorse, vote, and spread the word. :-)
I am also the creator of the Unarmed Warfare mod. If you use that one, then I would suggest switching to Way of the Monk.
Check http://www.tesmods.blogspot.com regularly for updates, player guides, and details about new features.
Want to help? I have a list of needed assets here: http://tesmods.blogspot.com/2012/05/assets-needed.html
Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=70846921

Subscribe to this Youtube account to watch regular video updates of my progress: http://www.youtube.com/user/thewoverdude1


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DESCRIPTION:
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**READ THE DESCRIPTION BEFORE COMMENTING**

Way of the Monk adds two new skills, weapons, clothing and armor, perks, enchantments, enemies, and locations to the game to overhaul the unarmed combat system. Playing a monk-style character is now an option with the overhaul. The product of over 500 hours of work, this mod and its subsequent parts hope to add an entirely new style of gameplay. Future parts are hoped to include new factions, quests, animation, follwers, and more.

Unlike most of the previous unarmed mods, Way of the Monk does NOT REPLACE existing skills, but adds two new ones. They do not use the vanilla skill system, but instead run on a system of scripts that operate in the background as you play. Thousands of lines of script have been written to manage your skills and level them in a balanced manner.

To read a detailed list and explanation of all of the new content in the game (as well as a guide to playing it), please visit this link: http://tesmods.blogspot.com/2012/04/way-of-monk-release-details-plans.html

**NEW USERS READ BELOW**

FOR NEW USERS: My advice is to first visit the Pillars of the Way. They are slightly up the road from the Guardian stones. They allow you to manage your skills and perks, and learn about the mod. Use the Pillar of the Way first. This will give you the Unarmed weapon. This weapon has no physical appearance, but is neccesary to level the Unarmed skills. You may hotkey it to use it quickly.

To level your Unarmored skill, you must simply take damage while not wearing armor. Note that I mean ANY armor. I do not mean that you have to be naked, however. You can still wear clothing and robes. But wearing anything that has an armor rating will stop you from leveling your Unarmored skill.

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CHANGES
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Update 1.5:

+ Improved appearance of the Pillars locations
+ Fixed the requirements for Irons Fists 3
+ Fixed issue for some NPCs where they would appear naked
+ Replaced Cultist Follower with a voiced follower
+ Added a quest to find all of the Pillars, with a reward for finding all of them. Start the quest by reading the book, "The Pillars".
+ Fist weapons are now affected by OneHanded Perks. The Claws, Talons, Punch Daggers, and Katar are affected by the sword perks; the Ulaks are affected by the War Axe perks; and the perferators and Burning Fists are affected by the Mace perks
+ Increased base damage of Steel Punch Daggers by 1
+ Created more Cultist NPCs
+ The new follower now levels with you up to level 60
+ Unarmored now does not level when you are a werewolf
+ Fixed issue where the OneHanded Unarmed Weapon was doing more damage and affected by more perks than it was supposed to.
+ The Deadly Blows perks no longer stack
+ Fixed menu issues with the Silent Movement and Padded Movement perks
+ Corrected information in the menu for the Wielder Pillar
+ Added visual effect to Whirlwind Attacks from the Wielder Pillar
+ Fixed the menu issues with acquiring the Vitality perks
+ Fixed the conditions for the Vitality perks

STEAM USERS:

Future versions of this mod may not be uploaded to Steam. The Workshop has a file size limit and, without compression, this mod would exceed it. Fortunately the archiver allows me to compress the files, bringing it down to 60-something MB.

To download this mod from the Nexus, go here: http://skyrim.nexusmods.com/downloads/file.php?id=15725

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INSTALLATION:
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1. Click 'Subscribe'.
2. The next time that Skyrim starts, it should check for and download the latest version of this mod.

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GUIDES:
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Since this is a rather complex mod, I will be releasing a number of player guides and extended descriptions of the mod.

**PLAYER GUIDES**

In the future I will be releasing a number of player guides for those of you that want advice or more information on using my mod. Check regularly or subscribe at the Elder Scrolls Modding

Player Guides and latest news: http://tesmods.blogspot.com/p/way-of-monk-guides-info.html

Player Guide - Specialization: http://tesmods.blogspot.com/2012/05/player-guide-specialization.html

**LIST OF ADDITIONS**

For testers and *ahem* cheaters, here is a list of all the additions to the world of Skyrim: http://tesmods.blogspot.com/2012/05/way-of-monk-part-1-list-of-additions.html


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SUGGESTED MODS:
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**ANIMATIONS**
Martial Arts: I would suggest using the Martial Arts mod here on the Nexus if you would like a little less repetition in your hand-to-hand attacks. It adds new attack animations for Unarmed combat: http://skyrim.nexusmods.com/downloads/file.php?id=9421

WARNING: Do not use the Dual Flurry mod that is suggested by the author of Martial Arts. For some reason it messes up my Unarmed leveling system.

It is unlikely that I will add new animations directly to this mod, since I don't want to force the player to use them. However, if you use an animation mod that you want to work with Way of the Monk, then feel free to contact me and I will try to make them compatible.

**Unarmed Blocking**

To block while fighting with the "Unarmed" weapon, you can download the Dual Wield Parrying mod. It allows blocking while dual-wielding and while fighting unarmed: http://skyrim.nexusmods.com/mods/9247

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COMMENTS/DISCLAIMERS:
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If you have suggestions/complaints about the leveling system or perks, please feel free to leave a comment. I will consider adding/changing the feature that you mentioned. Please be patient, though, as I improve this mod. I have real-life duties that I must comply with, so I cannot always work as much as I'd like to on modding. Also, there are plenty of features that I WANT to add to the game, but simply can not because of the way Bethesda made it. Skyrim is not nearly as modder-friendly as their previous games, so there are some things that I just cannot do with the Creation Kit.

Credits:

tom349 (for weapons)
BloodySunday (for retexture of tom249's weapons)
fg109 (from the Nexus, for scripting help)
MoonSweets (a.k.a nox.fox, for general help and encouragement)
All of my beta-testers
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964 Comments
Gamer70s Aug 1 @ 9:46am 
Do I get notified when I improve my unarmed skill?
¯\_(ツ)_/¯ Jul 20 @ 9:37am 
OBRIGADO CARA DO BRASIL ( THANK YOU FROM BRAZIL ) great mod
ReaperOfThefallen Jul 18 @ 6:15am 
wont uninstall i needs help
SpeedyWolf Jul 11 @ 3:20am 
can anyone help? is the mod way too old or something cuz the animations wont show up but everything else works? weird
♥Kilwan♥ Jul 4 @ 11:52pm 
because im too lazy to read all that stuff, does this require the dawnguard or dragonborn dlc, i only have hearthfire
Loreknight Mar 16 @ 5:52pm 
*makes pretty goodm od* *stops supporting their own mods, thinking there isn't consequences and that making good mods gives responsibility*
Loreknight Mar 2 @ 5:28pm 
You're telling me that the perk tree added by this mod DOES NOT interfere with ANY mod that messes with perk trees at all? It is it's own seperate one? I thought that was impossible to add completely independent perk trees that don't modify the existing ones?
PappyBakesCakes Feb 9 @ 7:41pm 
@concretemonk

This mod definitely does not interact with the main perk trees, it also does not help you level up like regular perks do btw. I don't believe there is a reason it should interfere. On the other hand I think that this does work with Perkus Maximus but PerMa makes it so the monk unarmed weapon counts as an actual weapon so you can't level unarmed. It was so for me until I disabled it, now it works.
concretemonk Feb 9 @ 6:24pm 
does this mod add perks to the perk trees like the unarmed combat mods does? if so, will it interfere with perk overhaul mods?
Linear-Fire Feb 4 @ 5:58pm 
Hey, is it possible to increase animation speed? Thanks! :)