1,051 ratings
Cataph's: The Southern Realms (TEB)
Tags: Mod, Overhaul
File Size
116.255 MB
Jun 21, 2016 @ 11:23am
Jun 19 @ 2:33am
79 Change Notes ( view )

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Cataph's: The Southern Realms (TEB)

In 1 collection by Cataph
Cataph's stable mod collection
34 items
After hours of sweat, blood, probing of aliens (I do that), throws of rage, generic WAAAAGHing at nothing and, finally, much rejoicing, here comes another mod by your favourite (?) grumpy grumbler.

This time, it’s a faction expansion for the Southern Realms, Estalia, Tilea and Border Princes (in short, TEB), encompassing new units, techs, lord traits, building chains and stuff.

===Mod Awards 2016 - Winner of Best Unit Mod; Runner up for Player's Choice.===
(previously featured in MODS WEEKLY Episode III! Most recently embedded video by milkandcookies TW)

- 27+ new units across the rosters of Estalia, Tilea and Border Princes, for both campaign and custom battles.
- Three custom lords and three custom Legendary Lords*!
- tweaked General Lord skills; vanilla heroes and 1+ custom.
- Custom tech tree built from scratch for the three factions.
- 2 New building chains.
- Dynamic caps on some units, appropriate garrisons, state troops reskinned (Tilea, Estalia).
- 13+ Regiments of Renown (Dogs of War) from the add-on!
*see tech info.

Textures, unit cards and variants were personally made or otherwise edited with my own big sweaty hands (or otherwise credited; yeah some are recycled bretonnian vanillas).
Also renames the “Estalian” docks into “Southern”, because marginalizing an entire region under the name of one nationality is a hateful and stereotypical microaggression (I’m PC, brah). Similarly, Estalians now have their own names list rather than the german-sounding default one.

Full Unit and Heroes list:
Space not found, read it here with short descriptions!

(statline screenshots towards the end of the gallery)
Aside from a few elite units and specialized counters, these rosters are not supposed to be stronger than, say, the imperial one. They lack fear/terror units and their strong assets are balanced by harder recruitment/replenishment, but they should be able to fight well with combined arms and, in time, tech-buffed veteran armies that can bloody well teach the moustached northerners what a merc host can do.
Estalia specializes in tough and versatile veterans (think Conquistadores), Tilea on armoured units, Border Princes on agile irregulars helped by warrior elites. All of them can also count on restricted dwarfen allies.

(related screens at about half gallery)
All three factions share 12 tech nodes you can pick at whatever time. Loosely, 4 military, 4 leadership and 4 civil techs. In addition, three unique techs each that become available when the preceding row is completed.
All of them also get a unique recruitment building (Mercenary hubs) and economic upgrades (Art Workshops, on Marble&Dyes resources).

- Some imperial units were removed from their recruitment (e.g., Greatswords, pistoliers/outriders) but still show up in custom battle (marked them).
1. Compatibility:
- The mod is compatible with pretty much everything vanilla-friendly. Balance overhauls may be a problem. See Faqs for more from our field reporter, or the collection above for examples of what's surely compatible.
2. Campaign Unlock:
The three factions are unlocked for custom battles, but you WILL require a campaign unlocker such as Crynsos’s Unlocker/Overhaul/Framework or the basic version.
- Not needed for custom battle use or playing other factions.
- Required for campaign use of LLs!
- The unlocker is not compatible with anything else editing startpos (other unlocks, starting positions, LL and stuff).
- Before having to comment something like “I can’t see them in campaign” please read again above. If you still have trouble, toggle off other mods until you find the culprit, or post the mod list.
- The unlock is kept separate so you can keep this mod in background for the AI and play anything else.

All in all, I consider this as lore-friendly as it can go with armies that almost never had official rules. I expanded these rosters based on what I could grab of the official lore (mostly pre-6th ed), fan-made army books and historical XVI century stuff, mediating to keep it balanced and interesting.

Expected F.A.Q.s
Linked, I ran out of space again.

- Most rough edges can be read of in the FAQs.

No claims on Games Workshop content and concepts.
Some unit icons adapted from art by Pierre Bertin[], Perun Tworek[], Dariusz Bufnal[] and possibly other sources I couldn’t identify; cover image adapted from Rocroi, El ultimo tercio by A. Ferrer-Dalmau.
No claim intended here either.

Some features modelled after the example given by:
- Mounts for LLs
- Brujah’s slayer tweaks
- Bretonnia by Prater
(said mods are NOT included here, but were very useful for inspiration and references, so I recommend giving them a thumbs-up)
Screenshots taken with other mods up, so for example you might notice something from Grizzly's Varied Generals, Spartan VI's Building Icons or kelstr's Horse Variations.

Special thanks to my buddy Dreamlore (which is also my pal) for battle and variant testing, and to Crynsos for the external startpos components.
To Dontfearme22 for his custom textures for tilean and estalian shields, to Black Rabbit for his texturing support, to Frenchiest Fry and Bencroff for some of the screenshots.

Don’t forget to provide feedback and rate!
Psst, want some mods, kid? Check out the rest of my workshop.

Thanks to: Lachlan A., George M..
Popular Discussions View All (3)
Jun 12 @ 11:35pm
PINNED: Screenshots and campaign stories
Jun 6 @ 10:16am
PINNED: FULL UNIT LIST AND INFO, also detailed balance feedback!
Jun 5 @ 12:13am
PINNED: F.A.Q.s + Compatibility Bridges/Addons
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Pablets 19 hours ago 
Legendary Lords mod? I see a lot, which exactly?
Cataph  [author] 19 hours ago 
Nope. Never been in my plans.

Legendary Lords?
Pablets 19 hours ago 
What is LLs? I need it to play.
Xaines Jun 24 @ 1:28pm 
Hey Cataph I ended up looking into it, the garrison conflictions are caused by the Radious pack. I know Radious isnt reccomended while using TEB but I was wondering, since it seems only a few small adjustments are needed for TEB/Radious compatability (at least in terms of playing a worthy game, I know balancing everything is tedious) would you plan on doing some sort of compatability sub mod for Radious?

I love playing the southern realms, and I love Radious as it adds so much unit variety to all the other factions. Its hard to come across a mod that can do the same and still be perfectly fine and fun with TEB. I just feel the two could be a perfect match.

Ty again, happy modding.
Xaines Jun 24 @ 12:34am 
TY Cataph
Cataph  [author] Jun 24 @ 12:27am 
You got some other mod reusing those garrison slots.

skatordito Jun 24 @ 12:17am 
Half face of the leader of Tilea, is mising in my computer. How can I fix that?
Xaines Jun 23 @ 10:08pm 
Disregard my comment on the Pirates, I'm an idiot and didnt read their roster.
Xaines Jun 23 @ 10:01pm 
Hey Cataph want to say I love the mod and all that, but also have a question. Upgrading the city captial of Magritta (as Estalia) adds plenty garrison within the first 2 tiers, but then it replaces it all with just 3 handgunners? Was this intentional? Also do Sartosian pirates require a special port? As Estalia owning the Estalian main province I dont see any building that allows them. I take it would be the Merc hub chain but it only allows paymasters bodyguards. Thanks, love the mods.
Cataph  [author] Jun 23 @ 12:22pm 
AFAIK those characters are all made up. Or, at the very least, are so much more 'incorporeal' than those I picked.