Homeworld Remastered Collection

Homeworld Remastered Collection

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[HWRM] Homeworld Classic Enhanced for HWRM 2.3.0
 
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602.744 MB
Jun 21, 2016 @ 6:28am
Aug 15, 2016 @ 12:48pm
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[HWRM] Homeworld Classic Enhanced for HWRM 2.3.0

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Description
DESCRIPTION
This mod is a port of my Homeworld Classic Enhanced mod for Homeworld 2
Classic. It combines my HW Classic Rebalance and Gameplay Enhanced HW2C mods
into a single mod, providing you with a greater number of gameplay options than
can be found in either mod alone. Development of those earlier mods has stopped
in favor of this one. This mod also includes a collection of almost 1500
Homeworld and Homeworld: Cataclysm maps converted to work with Homeworld
Remastered.

INSTALLATION
Installation is done by subscribing to the mod on Steam Workshop if you have
the Steam version of the game. For the ModDB/GOG.com version, extract the ZIP
archive and copy the "DataHWClassicEnhancedHWRM" folder to your "Homeworld
Remastered" directory, then add "-moddatapath DataHWClassicEnhancedHWRM
-overrideBigFile -luatrace -traceHODs" to your desktop shortcut's "Target"
field.

START WITH/MULTIPLAYER MAPS
Start with either:

1) A mothership and carrier (as per normal HWRM)
2) Just a carrier (as per HW1C's "Carrier Only" rule)
3) The "HW1C Map Default" setting

This last setting grants you the selection of ships designed into the level by
the original HW1C level author. When playing with the "HW1C Map Default"
setting, make sure to select the same race as is set for your position within
the level file. You can see which race is set for your position by looking
along the bottom row of the thumbnail image in game setup. The player races are
listed in order from left to right. When you see "Kus" it means you should pick
the Kushan race. When you see "Tai" it means you should pick the Taiidan race.
"Som" means Somtaaw, but in this case pick the Hiigaran race instead. Note that
player order is determined by the "Slot" option in the game setup screen, not
by the order in which people appear in the lobby. Lastly, the SPECIAL FLEETS
mode supercedes the START WITH setting. So, enabling SPECIAL FLEETS mode will
automatically override anything you set here.

You can find a reference sheet listing all of the maps, as well as my personal
recommendations, at the following URL:

http://isometricland.net/homeworld/HWR_HWClassicMaps_Reference.html

There is also a spreadsheet you can look at within the archive itself. Further,
cleaned-up and "fixed" versions (e.g. so they can pass through my converter) of
the original HW1C maps are also contained within the game files; and a HW1C-to-
HWRM map conversion tool is available for download on my personal website:

http://isometricland.net/homeworld/homeworld.php

These maps have their own readme file and change log contained within the game
files. Older versions of these maps can be found in the Homeworld 2 Classic
version of this mod.

STARTING RESOURCES
This option can be set to Low (1000RUs), Medium (3000RUs) and High (10000RUs).
Resourcing can also be completely disabled using the last setting, in which
case even your resource collectors will be removed.

RESOURCE INJECTIONS
Select whether RUs are injected into your coffers every x number of seconds, or
at the beginning of play, as per HW1C.

BOUNTIES
Receive a certain number of RUs for every ship you kill as per HW1C. Bigger
ships mean more RUs. If you're losing you'll get more RUs too. Press the "P"
key to see the current bounty levels.

RESEARCH
Turn research on/off as per HW1C. With research turned off you have all tech-
nologies at your disposal at the start of play without having to research them.
Note that the Hiigaran Advanced Research Module has been eliminated in this
mode in order to balance the various races. You also no longer need an Advanced
Research Module in order to build a Fire Control Tower.

NOTE THAT TURNING RESEARCH OFF ALSO TURNS BENTUSI ROULETTE OFF.

CRATES
As per HW1C, every x number of seconds a magical crate will appear containing
either a ship that you get to keep, some RUs that you get to spend, or some
technological advancement that makes you more powerful.

HYPERSPACE
This mode enables/disables hyperspace technologies for all players as per HW1C.
Note that this mode produces a lot of slowdown until I can get it fixed, so you
may need a beefy CPU in order to play with this setting turned on. In order to
balance the various races, I made it possible for Hiigaran and Vaygr shipyards
to be built without a hyperspace module when this mode is turned on.

WIN CONDITION
1) HWRM Normal: The default setting used in HWRM. A player is killed if he/she
has no more production ships left. I call this mode Kill Player Production.
2) Kill Team Production: All players on a team are killed if there are no team
members with production ships left.
3) Kill All Enemy Ships: All players on a team are killed if there are no team
members with any ships of any kind left.
4) Destroy Mothership: A player is killed if his/her mothership is destroyed.
5) Capture Capship: A player is killed if one of his/her capital ships is
captured.
6) Quit Manually: The game doesn't end until everyone decides to quit and leave
the game.

Note that the "Destroy Mothership" rule obviously won't work well with the
"carrier only" start condition.

DEFINED ROLES
In this game-mode, one player controls production, capital ships and probes;
another player controls fighters and corvettes; and another player controls
resourcing, frigates and platforms. Only one player on each team can choose the
"Production/Capital" role at a time. The remaining roles can be freely divided
among the remaining players on the team. Also, if DEFINED ROLES is enabled,
then the "Kill Player Production" WIN CONDITION reverts to "Kill Team
Production", instead. Note that it's a really good idea to choose the same race
for everyone on the same team.

CURRENTLY THE AI DOES NOT KNOW HOW TO DEAL WITH THE DEFINED ROLES SETTING. IT
CAN FIGHT, BUT IT IS UNABLE TO BUILD OR RESEARCH PROPERLY. THUS, THIS MODE IS
ONLY SUITABLE FOR MATCHES WHERE - AT THE VERY LEAST - THE "PRODUCTION/CAPITAL"
ROLES ARE ASSIGNED TO HUMAN PLAYERS.

BENTUSI ROULETTE
In this game-mode a selectable number of research options (up to seven) are
randomly granted and restricted to each player at the beginning of play. Press
the semi-colon ";" key to see which items have been granted and restricted.

NOTE THAT TURNING RESEARCH OFF ALSO TURNS BENTUSI ROULETTE OFF.

SPECIAL FLEETS
This mode gives the player extended starting fleet options. You can choose from
several different fleet makeups, each composed of a different assortment of
starting ships, subsystems and research.

SPECIAL FLEETS MODE HAS BEEN DISABLED BECAUSE THERE ARE NO LONGER ENOUGH
GAMETYPE MENU OPTIONS TO SUPPORT THIS MODE. THERE IS A HARD CAP OF 32 SETTINGS
IN THE MENU, AND THE SPECIAL FLEETS MODE PUTS THIS MOD OVER THE LIMIT. MAYBE
GEARBOX WILL FIX THIS IN THE FUTURE.

SPECIAL FLEETS MODE ALSO CURRENTLY IGNORES/OVERRIDES THE START WITH, RESOURCING
OFF, RESEARCH OFF AND HYPERSPACE OFF SETTINGS UNTIL I CAN THINK OF A BETTER
SOLUTION TO A PROBLEM.

GAME SPEED
This setting allows the host to slow the game down to a fraction of its default
speed. The available options are 1, 3/4, 1/2 and 1/4 times the normal speed.

BACKGROUND MUSIC
Here you can select which background audio track to play during a battle. The
default setting is "Map Default", which plays whatever music the original HW1C
map developer intended for the map. There's also a "Shuffle" option to randomly
switch between different songs. Or you can select songs individually. Press the
minus "-" key to see a list of recently played audio tracks.

TEAM PROGRESS SCREEN
Pressing the comma "," key enables an on-screen display showing you and your
teammates' current RUs, production and research.

ADVANCED STATS
This setting causes additional end-of-game stats to be generated in your
profile folder at the end
Popular Discussions View All (3)
3
Jul 2, 2016 @ 4:33pm
Issues/To-Do List
Mikali
0
Jul 1, 2016 @ 7:39pm
License/Modding Instructions
Mikali
0
Jul 1, 2016 @ 7:38pm
Credits
Mikali
< >
25 Comments
ShadowDragon_79 Jul 11, 2017 @ 10:44pm 
No idea if this is doable with the game's engine - but when you can set infinite play, it would be interesting if new (AI-)players could spawn now and then...
Mikali  [author] Jul 10, 2017 @ 1:19pm 
A bit late, but there is a "Quit Manually" option that does the same thing. The game continues until everyone quits.
Nightscales Apr 13, 2017 @ 1:27am 
Yeah, I've already handled the thing -- extracted the .big file and removed all lines from the main.lua in the "data > leveldata > multiplayer > lib" directory. Thanks for responding, though.
Mikali  [author] Apr 9, 2017 @ 7:49pm 
You want the game to continue indefinitely?
Nightscales Apr 4, 2017 @ 3:07am 
Hi there!
I'm looking for a way to alter the win conditions on a regular DeathmatchRM game type to prevent the match from ending upon last production ship going down. I've been pointed to the main.lua file in leveldata > multiplayer > lib directory, but can't figure out what needs to be messed up in order for my skirmishes to run indefinitely. Any advice?
Mikali  [author] Feb 10, 2017 @ 6:52pm 
@spyhawk32 - Not sure what problems you're having since this is the first I have heard of it. I seriously doubt it is due to this mod. (But am willing to admit if I am wrong.)
scottytcb Jan 14, 2017 @ 3:49pm 
Great mod! Well done.
nimaxto Dec 13, 2016 @ 8:44pm 
Fantastic job! Thank you so much for this! :)
spyhawk32 Sep 4, 2016 @ 2:25am 
Mod doesn't work on my state of the art pc? comes up with general failure message when i launch it- shame i was looking forward to this one...
Alpha Aug 31, 2016 @ 2:30pm 
good work! had a lot of fun playing your mod :) thx for this!!!
btw - maybe you can help this people out http://steamcommunity.com/groups/swremastered#announcements/detail/586979217932394924

seems that you are more as qualified :)