102 ratings
The Funnel Facility
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7.110 MB
May 10, 2012 @ 10:53am
Jan 3, 2013 @ 2:17am
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In 1 collection by E Mc()
Pigeon maps
8 items
Description
One funnel to rule them all
12 Comments
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E Mc()  [author] Jan 3, 2013 @ 2:12am 
Ah, thanks for telling me.
GWD9000 Jan 2, 2013 @ 9:02pm 
Second cube/turret area not needed as you can portal/funnel climb up high on the wall near the exit, then walk out of the funnel to land on the exit walkway. You need to widen this goo pit so that cant be done
DeathWish808 Dec 23, 2012 @ 8:35am 
2/10 difficulty. Liked this much better than the other one. You can portal bump your way over to the turrets though.
Le Petit Mort May 31, 2012 @ 2:23pm 
Liked the first section, was less fond of the second; too much downtime walking.

Issues:
• Portalable surface at far end of the room is not obvious, highlight with lights;
• Can get stuck in 'L' shaped room's fling-drop;
• Unclear as to how to get cube to upper-button besides a 'ninja' drop;
Voconathem Requivent May 24, 2012 @ 12:00pm 
This is a very exciting puzzle, keep up the good work with them. There are not that many puzzle that make use of the funnel as efficiently as you did here.
E Mc()  [author] May 21, 2012 @ 9:23am 
That area's simply the easy way to put the cube on the button to reverse the polarity of the funnel. It's not necessary, admittedly, but it just makes things smoother.
sekti May 21, 2012 @ 8:32am 
I wrote nonsense up there. What I meant was: Go to the floor button near the entrance of the chamber that is elevated two blocks. Behind this button there is a moving glass panel that can be controlled with a timed pedestal button. I never entered the room with this pedestal button.
But well, that's not much of a problem.
E Mc()  [author] May 21, 2012 @ 12:14am 
Yeah, this map was deformed several times in order to make things easier and to prevent countless alternate solutions... I wouldn't expect it to be quite as good as my other ones, but still it features an original concept, so I'm keeping it up. I don't remember putting an area behind the timed button (assuming you mean in the turret room). Perhaps I had a laser logic gate there or something that ended up not being used.
sekti May 20, 2012 @ 4:33pm 
The area behind the cube with the timed button was not needed. When I noclipped there after solving the puzzle out of interest I also noted this in the console:
ERROR: logic_relay barrierhazard51_modelEnd-hazard_model_open_rl has been triggered but is awaiting refire. OUTPUTS WILL NOT BE FIRED!!!
No idea what that means or whether it is relevant.
All in all: Not as good as two of your other maps I have played so far, but not bad either.
XLR8br May 20, 2012 @ 12:16pm 
OK looking forward to your next maps