Hearts of Iron IV

Hearts of Iron IV

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Persia Rising
File Size
5.561 MB
Jun 14, 2016 @ 6:30pm
Sep 26 @ 9:13am
47 Change Notes ( view )

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Persia Rising


This mod creates a completly new and unique focus tree for Iran (Persia) that features about 74 decisions. It also includes unique events and news events, starting changes and balance as well as visual changes to the map.



  • Updated for 1.4.2

Languages Supported & Contributions & Recommendations:

Gameplay Changes:

  • Added two negative starting national spirits: "Anglo-Iranian Oil Company" & "Corrupt Bureaucracy & Judiciary"
  • Changed starting conscription law to "Limited Conscription".
  • Added a brand new and custom made National Focus tree with 74 focus's. All with custom descriptions and names.
  • Added 13 unique advisors & 10 National Spirits that unlock from focus tree decisions.
  • Added 7 Iranian companies to replace some of the generic starting companies.
  • Increased Iran's population from 12.6 Million (vanilla) to 17.3 Million (historically accurate).
  • Added 2 Infantry Divisions, 7 Infantry Divisions (reserves), 3 Mountaineer Divisions, 4 civilian factories & 3 military factories, and 1 STARTING unique advisor, 10 starting convoys and +5% base national unity to the 1936 start.
  • Added 3 starting technologies: Great War Tank | Early Bombers | Mountaineers I

Map and VP Changes:

  • Added the Strait of Hormuz connecting the state of Fars to Abu Dhabi.
  • Changed the starting classifications of some regions to be more realistic: Tehran (town->city) Tabriz (town->large town) Isfahan (town->large town) and 3 other regions from rural to town. All this does is increase the starting available building slots in these states by 1-2 depending on the size.
  • Added 9 new cities in Iran, 6 in Iraq, 5 in Uzbekistan, 4 in Syria, 3 in Turkmenistan, 2 in Afghanistan, 2 in Cyprus, 2 in Tajikstan, 1 city (Mecca) in Saudi Arabia, 1 city (Ganja) in Azerbaijan, which also count as Victory Points, added Urban Center terrain and night lights to all added cities/VP's.
  • Overhauled the Victory Point value of all VP's in Iran, Iraq, Afghanistan, & Syria.
  • Overhauled the distribution and addition of new resources in Iran and a minor amount in neighboring countries based off of this [Wiki Entry][en.wikipedia.org]

Political Changes & Events Added:

  • Changed the Democratic party to "Jebhei".
  • Changed the Fascist party to "SUMKA".
  • Changed the extended name of the "Tudeh Party" to "Hezb-e Tudeh Iran"
  • Changed the starting political system, communists, fascists and democrats now all have a small portion of government influence, the majority still is with the monarchy however.
  • Changed the Fascist leader to Davud Monshizadeh (Slightly anachronistic)
  • Added 16 new country events (see the "events" discussion for specific details)
  • Added 17 news events (see the "events" discussion for specific details)

Cosmetic Changes:

  • I meticulously hand placed every single state/provincial based development (Radar, dockyards, factories etc...) so that they would look aesthetically pleasing. It was quite obvious when they made most of the "generic" countries they allowed a computer to auto-locate the visual sprites, most of the factories where stuck on top of each other or inside mountains and couldn't even be seen. Same went for rocket sites, and just about every sprite, they where all poorly placed. I can see why they skipped this, this part took forever.
  • Added the Hawizeh Marshes[imgur.com] | [Wiki Entry][en.wikipedia.org]
  • Modified the map visuals and terrain classifications for various parts of Iran to match reality. Added the forests of northern Iran which where completely missing from the game, as well as more accurately representing biotopic features of Iran based off of this map[en.wikipedia.org]
  • Added Urban Center terrain to all areas that had "victory points" including but not limited to: Shiraz | Isfahan | Bandar-e Abbas | Ahvaz | Mosul | Basrah | Kuwait city | Mashhad | and more. This is mostly just cosmetic, the only gameplay change is for battles taking place in the city, the terrain is considered "urban" as opposed to whatever it was before.
  • Added city lights to all newly added urban centers in Iran, Afghanistan and Iraq, as well as some other areas of importance.
  • Re-did the name pool for randomly generated leaders. The in-game name pool was identical to all other generic Middle Eastern countries causing Iranians to have the same names as Arabs which is not accurate at all. Added over 100 first and last name options.


  • Added a new starting Elite Infantry Division template called: Sepaah Brigade
  • Added a new starting Reserve Infantry Division template called: Shebhe Nezami
  • Changed the name of the Infantry Division template to: Sarbaz Divison.
  • Changed the name of the Mountaineer Division template to: Sarbaz-e Kooh Divison .
  • Changed the name of the Cavalry Division template to: Asbaran Divison.

Future Plans:

  • Adding custom art/portraits for the new advisors, as well as a new "Iranian" category this way generic and randomly created leaders do not borrow images from the "Arabs" folder. Also apply the new portraits to all existing "vanilla" leaders that still use generic portraits from other categories.
Popular Discussions View All (5)
Nov 10 @ 7:32pm
PINNED: Suggestions and Ideas:
Master Splinter
Oct 5 @ 7:48pm
PINNED: Bug Reports:
Master Splinter
Oct 14, 2016 @ 8:08am
PINNED: Changelogs:
Master Splinter
< >
Dyos Nov 8 @ 8:48pm 
Starting nation spirts and the civil war that leaves you with barely any factories is bullshit. Im sorry but it just feels unbalanced for me.
ALL TEAM HACK ONLY 5 PAPEL Nov 4 @ 3:30am 
Khanor Oct 25 @ 7:00am 
Got to try this mod a little yesterday, and I enjoyed the focus tree and the added cities (it's impressive how much flavor it adds to the map to have urban centers marked on it). I'm probably going to love this, especially since I have an interest in Persian/Iranian history and culture.

I did however notice an issue with the mod I thought you should know about, the continuous focuses cover some of the lower left focuses in the Persian focus tree, so it would be great if they could be moved a bit further down. If you look at this image you'll see what I mean: https://imgur.com/a/hoLsq
Wubba lubba dub dub Sep 28 @ 10:54am 
@master splinter I'd be happy to help any way i can
Master Splinter  [author] Sep 27 @ 3:57pm 
@Wubba lubba dub dub: Yes, I am trying to incorporate some of the newer mechanics, adding new events, re-doing localization to a more profesional level, and still trying to find an artist the create portraits or start learning to do it myself. Unfortunanetly progress has been very slow.
Wubba lubba dub dub Sep 27 @ 1:52pm 
@master splinter Thank you for updating the mod, are you planning anything new?
Supersalamander (WU TANG) Sep 26 @ 9:15am 
@master splinter thx
Master Splinter  [author] Sep 26 @ 9:10am 
@supersalamander, yes, should be out later today.
Supersalamander (WU TANG) Sep 26 @ 8:52am 
@master splinter: are you going to update it?
Melon Sep 20 @ 9:17am 
Does it work with Millenium Dawn?