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Catch the Cube
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5.775 MB
May 10, 2012 @ 7:57am
May 23, 2012 @ 9:51am
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Description
It started as a simple test.

If you have anny suggestions please comment.
7 Comments
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Auvit  [author] May 11, 2012 @ 1:06pm 
Thanks for the feedback
Auvit  [author] May 11, 2012 @ 1:06pm 
Well the laser sights of the turrets were supposed to be your warning.

I'll look into tweeking the map to so make it easier to travel back to the main room.
Abloogy Woogy Woo May 11, 2012 @ 12:53pm 
Other than that, it's a good way to improve timing, and a good use of the blue beam thingy.
Abloogy Woogy Woo May 11, 2012 @ 12:53pm 
There are a few things I saw I think could be better. Once you've gotten in the beam and gotten past the robots, it's almost impossible to get back to the starting area to get the cube necessary to finish the test.

The second is that there's no way of knowing that there are turrets in the tunnel, so it's near-impossible to beat without dying at least once.
DazZ May 11, 2012 @ 12:40pm 
It would be alright, but I couldn't get back to the cube with the beam not letting me out again. Ended up drowning trying to force my way out. :D Good map though!
Auvit  [author] May 11, 2012 @ 12:27pm 
I tried making it seem like the cube wouldn't be used again, I guess I won't pull stuff like that in other maps if people don't like that.
DazZ May 11, 2012 @ 12:22pm 
Making it clear you need the cube would be helpful, wasn't sure what to do at the end without it.