Portal 2

Portal 2

56 ratings
Fuzzy Logic
 
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Description
Re-Release

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26 Comments
bullfrog Nov 8 @ 1:38am 
Clever map. For me, working out how to get rid of the turret was the hardest and most satisfying bit.
maulwafer Sep 22, 2016 @ 11:49am 
crossing the chasm was a nice puzzle, not too difficult but getting the sentry knocked over had me stumped for several minutes Well done!
jandlml Apr 20, 2016 @ 7:59pm 
i would love to see how this is done. all i can do is get the cube.
Mevious Sep 17, 2012 @ 9:03pm 
Tough execution in places, but the puzzle was fun and challenging to figure out. You used a few ideas that I've never seen before. Thumbs up.
LPChip Aug 17, 2012 @ 1:00pm 
I think I beat the end of the map in an unintended way.
I basically respawned the cube to make it in the cage again, then portalled one there and on the ceiling above the small slope so it stayed there. Then I placed a funnel in the lowest possible spot, used the sphere as a step up to enter the funnel, then funneled myself into the cage where the cube was. With me and the cube both on that ledge, I could funnel myself to the exit with the cube.
Zapperlott Jul 20, 2012 @ 9:10am 
Actually i played a map where you are forced to do this
http://steamcommunity.com/sharedfiles/filedetails/?id=74828802
I highly recommend this one..
Also i´m no portal ninja , i just like to find more than one solution and i always go for the intended way - For me it is not "still having" fun, it is even more fun ;)
cheers
V-Lancer  [author] Jul 20, 2012 @ 1:26am 
Yeah, as i said i will just ignore that "solution" ^^ If players want to complete the map that way.. fine. This is not my way of playing portal but if people training for Portal2NinjaAwards still have fun with my map then so be it ^^.
Thx Yöjalka for showing this, i didnt know it was possible.
Zapperlott Jul 19, 2012 @ 7:22am 
Well, i´d never concider my jumping as bunnyhopping because i really suck - So, thank you :)
But you´re right, you can´t get it with just walking..
I didn´t want to point out a problem, it´s more like showing a little trick which is very useful in a lot of maps!
One thing you can do is to build the corners with glass panels - turrets only shut down when they don´t see you anymore.. But i wouldn´t change anything - it´s a great map as it is!
Geneosis Jul 19, 2012 @ 3:31am 
Oh, I just watched the video : The problem here is not the sleep mode, it's the fact that Yöjalka used bunny jump to reach the turret in time ^^ You can't do that with normal speed ;)
V-Lancer  [author] Jul 19, 2012 @ 3:09am 
There is a difference between what I thought sleepmode was and what he did in the video he posted ^^ my solution also requires you to walk around the turret fast enoth but his ninja-style is something else and i would consider it a bug because its just not intended