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STONEBOND: The Gargoyle's Domain
Platforms: PC, Mac
Languages: English
May 31, 2016 @ 7:48am
Jan 28 @ 4:41am

View STONEBOND: The Gargoyle's Domain in the store

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STONEBOND: The Gargoyle's Domain is out on STEAM
The Gargoyles have been greenlit!! Thanks for your support!
Release date: As soon as Greenlit
YOU CAN TRY THE GAME HERE: (Work in progress, we need your feedbacks)

STONEBOND : The Gargoyle's Domain is a multiplayer gothic combat game. Fueled by our love for pixelated classics and 90s TV series, it is a 4-player couch game in which you form a fragile bond with another player, and win by protecting it together. The core mechanics, simple and intuitive, allows for intense and fast brawls where every mistake makes your pixelated gargoyle explode. Every night, an old cursed church infuses life into its gargoyles and has them fight endlessly. Enter the Domain…

Stonebond is best played at night, after a long stroll and picnic at the local graveyard. Claw Slash, air dash, wall jump and crush your fellow gargoyles in a never-ending cycle of rebirth. Spread your wings and reach higher ground to descend on your opponents.

(No dark rituals involving goats required to play)

When only two gargoyles are still standing, they generate a bond that makes them invincible; the two remaining players now have to break it or lose. Only a complete bond will please the church and let you stand on the holy spire.

- - -

Stonebond is born during a Game Jam in which many different game development studios, artists and individuals joined forces on one game.

It was held in Lausanne, Switzerland with around thirty people from the young swiss-french game development semi-professional scene. Every participant came from a different creative background.

The game jam theme was "42" and we decided to do a 4-player game with a 2 player winning condition. The game is meant to represent a bond between members of a regional game development scene. It constitutes a creative space where creators can share knowledge, ideas and experiences. As such, the challenges were not only in the core creation of the game but also in the sharing structure and atmosphere we had to build and sustain.

Follow the Gargoyles:


Thanks for your support! Hope you enjoy our new type of multiplayer couch madness!
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i3Team  [author] Jan 31 @ 9:55am 
Dar'sawo Jun 23, 2016 @ 8:11am 
looking good
marymelonhat Jun 4, 2016 @ 10:17am 
want this one
catmelonhat Jun 4, 2016 @ 10:16am 
gimme one this
Salto14_大体 Jun 3, 2016 @ 8:34am 
feel good!
Judicious Use Of Deadly Force Jun 1, 2016 @ 8:54pm 
Beautiful pixel art!
i3Team  [author] Jun 1, 2016 @ 12:55pm 
@Khell Towerfall, Samurai Gunn, Duck Game are great games without a doubt. But we do believe that a game should not be reduced to its simplistic features (4-player game) but rather be understood through the originality of its game mechanics and how it efficiently transcends them. With Stonebond, we think the link system is a completely original mechanic and that it allows for a constant shift between a battle-royale (1vs1vs1vs1) gameplay to a co-op (2vs2) dynamic. This semi-co-op system is at the core of our gameplay and every level is designed to sustain it. This is just not Towerfall.
- As for the affordance of the gargoyles we agree with you as it is one of the main issue we are dealing with at the moment.
Again, thank you for your time and your consideration.
i3Team  [author] Jun 1, 2016 @ 12:54pm 
@Khell Thanks a lot for your thorough feedback.
- We are working with pixel art because we enjoy it and not because it is a trend in the recent steam releases. We love how it allows to distinguish every element in the background and the foreground, how we can play with lighting, how rigorous it asks us to be (precision is key in pixelart). As such, we do not think our game to be "retro" but we are striving to bring the pixel art as an artistic style one step further.
Beyond Throne Jun 1, 2016 @ 12:47pm 
Looks like fun.
Kay Jun 1, 2016 @ 12:02pm 
Put me down as a solid..."Ask Me Later".

I want to upvote, there are things I like. But there are also issues that can't be ignored.

Retro has overstayed its welcome. If this were done in more modern graphics, it might have been the tipping point to yes. I've said it retro-themed game (ie Minecraft) when they're uncommon is charming and nostalgic. But seeing twenty or more retro games (not even counting the RPG-Maker ones) EVERY DAY on's a big step backwards for the industry.

Second, as others have said, the four-player arena game is getting pretty saturated. And with a definitive frontrunner (Towerfall) already firmly entrenched, anybody late to the party has a steep climb ahead of them.

Lastly, in such a busy screen, the gargoyles are identical in all but a few color shades, it's really hard to keep track of who you are.

Friendly advice, wishing you the best but still on the fence.