Portal 2
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Circuit
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Description
Break the Circuit.

UPDATE MAY 21
-glass added to fix paint exploit

UPDATE MAY 20
-tractor beam room redesigned to prevent paint exploits
-staircase escape added to tractor beam room
-visibility of cube drop shaft increased
-paint can no longer glitch through glass
-puzzle elements streamlined without compromising solution
-Paint dropper flow changed from regular to light

UPDATE MAY 19
-cube dropper no.2 position tweaked to shorten puzzle*
-turrets toned down a notch, unreachable turrets added to prevent possible exploits*
-fizzler position tweaked to prevent accidental cube death*
-laser position tweaked to prevent accidental player death*
-glass in main chamber tweaked for better visibility of attainable ball
-added corner to escape tunnel to fix exploit
*credit: S.T.U.D (the Science Testing User-review Department)

UPDATE MAY 16
-paint dropper position tweaked to fix exploit*
-main chamber glass and portable surface positioning tweaked to fix exploits*
-entry room lowered
*credit: Dome
3 Comments
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Casanova DeLarge May 20, 2012 @ 2:06am 
Great Job. :)
F☻ﮐﮐa  [author] May 19, 2012 @ 7:37am 
Thank you for the entertaining review Krem :)
I have made many improvements based on your critique, listed under May 19 in the changelog/description.
Krem May 18, 2012 @ 6:00pm 
Hello Aperture Employee F☻ﮐﮐa. Your testchamber has been chosen for review by S.T.U.D (the Science Testing User-review Department). Our feedback can be found here: http://youtu.be/rTDXW8PGC1c

(Note: This review was performed prior to your May 16 revision. Any changes made at that time are not accounted for here.)