8,409 ratings
ST: New Horizons
File Size
1,954.591 MB
May 20, 2016 @ 11:00am
Mar 20 @ 1:23pm
242 Change Notes ( view )

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ST: New Horizons

In 1 collection by G-Man
ST: New Horizons - A Star Trek Collection
7 items
Cherry Compatible

NHV 1802 - Beta

Official ST: New Horizons Mods


Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
This is a Star Trek Fan-Art-Mod

ST: New Horizons Mod Victory is Life (d20048_loc_b) - Stellaris v 1.9.*:
Download zip and extract content to /Paradox Interactive/Stellaris/mod
The mod should now show up in the launcher.

There seem to be some issues with steam updating our mod.
The following Instructions will make 100% sure that you get the newest update:

ST:NH Bug-Reports []
ST:NH Support & Help []
ST:NH Ideas & Feedback []
Mod: ST: New Horizons Deutsch/English []
Paradox-Steam-Forum linking needed to the follow Threads!
[Mod] ST: New Horizons Official International (English) []
Star Trek: New Horizons: Support and Bug Report International (English)[]
Lets Plays & More:
Lets plays von ST:New Horizons []

[] Community Discord
Popular Discussions View All (778)
1 hour ago
PINNED: Star Trek New Horizons Bug Report section
17 hours ago
PINNED: Star Trek New Horizons Ideas and Feedback
Mar 20 @ 12:48pm
Bajorian wormhole triggering crashes and lags
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ddkaplan 2 hours ago 
thanks for the suggestion G-Man and thanks for the amazing mod. I have played the old version which has its own pluses and minuses. I am not against the 2.0, I am just trying to be helpful since I love the mod and want to see it do as well as it possibly could. As the game takes a long time to get to mid- or late-game, I do not know if many people reached that point; if they have then their feedback would be more valuable. I am just trying to anticipate this issue that I believe is solved in the unmodified game but might disproportionately affect the New Horizons mod.
tilarium 5 hours ago 
Star Trek Online be stealing your patch names. They just announced their newest expansion today, Victory is Life.
4xstrat 7 hours ago 
thank you
LokiCharms 8 hours ago 
naval command limit is max capacity of a fleet. This value differs from naval capacity and is a feature of 2.0 and NOT specific to STNH. Read Paradox's list of feature changes in 2.0
4xstrat 8 hours ago 
Hi there I have a question please. What is naval command limit? I can not put more than 4 destroyers in one fleet anymore.
G-Man  [author] 9 hours ago 
@jan.panek comments wich starts with the mod is unplayable will automaticly removed by me!
i dont accept that. u can connect with all the 2.0 haters, but i dont give on the main page a forum for such bs
Harel (suncrash)  [author] 11 hours ago 
We will not continue to develop the old version of the mod, no.

What we CAN do is to listen to useful feedback (such as the time alloted for the skorr mission, so we can adjust it). As long as it is reported in the correct bug report threads.
jan.panek 13 hours ago 
Hello, the Federation ability do build embassies does not apply to members who join after I select this policy.
G-Man  [author] Mar 20 @ 9:41am 
if u dont like the current version, u can simple install (read our description) the old version of it and play the old version of stellaris with the mod.
ddkaplan Mar 20 @ 9:03am 
Tried 2.0. The new movement dynamics kill it for me. Instead of going to warp from any edge of a system, the ship now has to travel to the beginning of a starline (starlines do not exist in the StarTrek universe, so they are hidden yet the ship still has to travel at sublight through a system before it can go to warp to the next system). This mechanics really bog down the game. Once the empire grows to say 80 planets it will be undefendable at it would take too long to move a fleet from one border to another. In the regular game, starlines enable strategic defenses at key points; while an attacker engages the highly defended stations, a fleet has time to get there, especially after warp gates. In New Horizons, an enemy is not restricted to attack on starlines only, enabling it to bypass strategic defenses and there are no warp gates... Not sure if it is possible to get the old movement back, but I believe it would help the game.