70 ratings
Cooling Towers
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File Size:
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34.394 MB
May 9, 2012 @ 9:45pm
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Description
Make your way up as you cool the tower down. Water is your friend so don't be afraid to take a dip.

Things to note:

-The lighting tends to cut off at odd points.
-the orange and blue lights used to help give the lazers their own lighting don't always
turn on properly on loading a map.
-With the custom water texture, there may be instances where some of the static and dynamic props vanish. I'm
still investigating the cause of this.
-The laser receivers have an odd glitch from time to time, where the laser will either hit it or pass through
it without activating it. I'm not sure what causes it, but I've no idea how to fix it, other than to
sweep the laser over it rather than stopping on it.
10 Comments
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Tile/Blue fox Feb 2 @ 11:18am 
the sphere puzzle at the start is impossible. i literally can not push the buttons fast enough. the puzzles never have enough clarity, and even when they do, i cant do anything quick enough. the only upside is the base idea of this, which is a very interesting concept- the execution is just not very good. when you get better at mapping (and at testing your maps), i'd be interested to see a remake of this, so i left a thumbs up. :)
EuroSong Apr 26, 2013 @ 10:37am 
I'd love to play this map, but the first puzzle to get the cube out of the 3D maze is just too frustrating to the point of boredom: I gave up because I'd rather spend my time playing Portal. Could you cut this out, or simplify it a bit?
p0rtalmaster Dec 23, 2012 @ 4:47am 
I had to cheat the initial box, but after that, everything was OK, with the exception of a little lack of clarity (I took longer than my patience would normally allow). There were also some misaligned textures, as well as somewhat dim lighting, like in your other custom visuals maps.

One other suggestion: avoid using the entrance and exit instances from the Puzzlemaker. You can simply use an info_player_start and a weapon_portalgun at the same starting location, and a trigger_once with an output to the global_pti_ents instance at the location you want to end your map.
[ITA]Cecchino Cecato Dec 1, 2012 @ 4:12am 
I spend an hour to finish.This is one of the best map.
lhamil64 Sep 9, 2012 @ 2:01pm 
I like the mini-game type areas, but I'm completely stuck at the cube. I can't even figure out where the exit hole of the box is, let alone figure out how to get the cube there..
mK Jun 8, 2012 @ 4:08pm 
Quite challenging map. But I agree that most of the devices need clearer marking what they're good for. Wasted a lot of time jumping through the map trying to figure out what button or laser does what.
Efari May 24, 2012 @ 12:43pm 
holy smokes this map is big and long! but i liked it! great way to use the vertical ascention to let players use more of the map
skam deg May 18, 2012 @ 12:08pm 
this is great
turntechGnostalgic May 15, 2012 @ 9:50pm 
what i dont even
dacarpen May 14, 2012 @ 5:11pm 
I like the visuals of the map, but the interface for interacting with the various devices has frustrated me to the point of quitting. Its really unclear what I am accomplishing, so it feels more like doing random things than puzzle solving.