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Don't forget about her
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4.722 MB
May 9, 2012 @ 3:59pm
May 10, 2012 @ 12:38pm
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Description
You'll want to look after your companion cube after all.

This is my second test chamber and is a little more complex than my first.

If you play it, please rate it :o)
6 Comments
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gjswan May 18, 2012 @ 7:32am 
I definitely liked it, took me a minute or so to figure out what was going on. Great puzzle.
Fringe  [author] May 10, 2012 @ 12:40pm 
Thanks JakBot. I've made a couple of tweaks based on your feedback and Philadelphos'.
Jakki May 10, 2012 @ 4:13am 
Very nice! Had to think for a moment to solve it! Not sure if I solved it "right" though as I used the blue goo to jump on the bouncer platform, but it seemed that I needed to do some magic tricks to jump high enough with the goo as half of the time I couldn't reach high enough. If I did it right, maybe drop the bouncer plate down one level so it's easier to jump on it.
Fringe  [author] May 10, 2012 @ 1:34am 
Cheers folks.

Quasar: Getting stuck over the water is a good point, I hadn't thought of that. I could put a faith plate there perhaps to ping you back over.

Philadelphos: Thanks for checking out this chamber too. I'll have a think about how to make the faith plate more obvious. I wonder if you can put them on top of see through platforms...
Philadelphos May 9, 2012 @ 6:21pm 
Interesting chamber. I really liked the ending, but I got stuck for a while until I found the Aerial Faith Plate. It's not obvious what the spinning panel does until you see it (the Plate), but it's impossible to see unless you're bouncing around looking for it. Maybe put it down at ground level, so you can see it right away? That, or put it on a sort of platform, which mich inspire players to try to get up on top. Also, kudos on having the water.
Quasar May 9, 2012 @ 5:55pm 
I liked it! Had me stumped for a minute at least. I did manage to get myself stuck on the side of the water with the blue gel - accidentally put down both portals, my only solution was to restart. Could have done with somewhere to portal out from there, on the other side of the fizzler.