7152 ratings
DaMaGepy #3: bot escape
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11.374 MB
May 9, 2012 @ 12:57pm
May 19, 2012 @ 7:56am
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DaMaGepy #3: bot escape

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In 1 collection by DaMaGepy
DaMaGepy's maps
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Description
You are a lost ANDROID who fallen and got trapped in an abandoned testing area. You must fix and solve puzzles and find your way back to the surface...

*** Want to play more Portal 2 custom map from me? Click HERE to visit my workshop! ***

If you like my maps, want more, or want to support me paying my bills (I am unemployed atm), please DONATE[www.paypal.com]

It's a small single-player map:
- You start with no portalgun
- Custom blue sky, custom music (Unreal)
- Youtube walkthrough video, in case you stuck and can't continue :)
- You can download most of my Portal 1 and 2 maps and their hammer sources from here[www.hommm.hu].
165 Comments
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Unknown Apr 23 @ 1:06am 
I found a bug, when I was messing with the console I crashed the game by typing in 'ent_remove_wieghted_cube' this only happened once though. But these maps are really fun!
gborchers Apr 13 @ 11:52am 
well done -- challengng!!
otahitie Mar 25 @ 3:34pm 
wonderful map as usual in your serie.
Mysterious and adventure ambiance, not to hard but not to easy to. Good balance !
I love the music you use in this map, il remember me " Rama " very nice fiction adventure game in the year 96
Sokar Mar 16 @ 5:02pm 
Uhhhh shouldn't take over 40 minutes to find something in your level, mate. O-o
Wasn't even aware one was in there to begin with....soooo
DaMaGepy  [author] Mar 15 @ 2:37pm 
then find and get the portal gun :)
Sokar Mar 15 @ 9:59am 
Sorry, having trouble enjoying a portal map with no portals....
stephen.slater Feb 21 @ 4:15pm 
another fun map thank you.
DaMaGepy  [author] Feb 14 @ 4:20pm 
it not fits there, when it touches a trigger it just disappears (got killed) and activates the hidden brush that pops out from behind the wall as if it was placed there... Its a func_door that was placed as the antline sticking out from wall (to get proper lighting on compile), and starts closed (inside the wall). I had to use these tricks, but the result is what matters :)
the antline phys object starts on the wall with motion disabled and then falls when the button is pressed.
| \_/ () Feb 14 @ 2:44pm 
Thanks! I actually meant how do you make a func_physbox (that's what the antline tiles are, right?) fit in a specific place, I wasn't asking about the changing of textures. It probably has something to do with placing a trigger near that place, which makes the physbox disappear and the brush to appear...I'm sure I'll figure it out when I take a look at the .vmf. Thanks again!
DaMaGepy  [author] Feb 14 @ 8:39am 
it was difficult because you cant put changeable overlays on physic brushes.
There are 2 hidden brush in the wall and based on if I want an activated or deactivated antline, I move the right one out to appear, or I hide both when its not fixed yet, plus some logic controls that if activated but no antline yet, then the indicators only lights up till the broken part and it sparkles, if fixed then it lights up the fixed part and the antline after that, etc...
Download the map's Hammer .vmf source, its in the description, along with most of my maps' sources...