Portal 2
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Description
Prototype for my Moondust City concept.

Puzzle involving face plates, and intuitively finding your own portal placement. Please give feedback in the comments.
2 Comments
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Dr. Finch  [author] May 11, 2012 @ 10:40pm 
Thanks Maas. What method did you use (save spoilers)? The problem I'm having in these maps is forcing the player to travel great distances that aren't readily viewable, but I also want to keep it challenging. The "tour" is meant to be an overview of the level, like the Train Ride in Half-Life (1 and 2). It just doesn't feel complete to me. I think I might add a couple more intentional methods rather than bouncing around in a seemingly random way (it's not).

Imagine how much more disconcerting that would be if it was all blue gel?
maasinsomnia May 11, 2012 @ 9:31pm 
Fun board. Took me a little while to figure out what I had to do. Had to explore and poke around a bit to see what things did. The getting tossed around by the faith plates is disconcerting, but makes it seem harder than it was and adds a lot of dynamics to the board.